How to resolve the algorithm 100 doors step by step in the REXX programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm 100 doors step by step in the REXX programming language

Table of Contents

Problem Statement

There are 100 doors in a row that are all initially closed. You make 100 passes by the doors. The first time through, visit every door and  toggle  the door  (if the door is closed,  open it;   if it is open,  close it). The second time, only visit every 2nd door   (door #2, #4, #6, ...),   and toggle it.
The third time, visit every 3rd door   (door #3, #6, #9, ...), etc,   until you only visit the 100th door.

Answer the question:   what state are the doors in after the last pass?   Which are open, which are closed?

Alternate:
As noted in this page's   discussion page,   the only doors that remain open are those whose numbers are perfect squares. Opening only those doors is an   optimization   that may also be expressed; however, as should be obvious, this defeats the intent of comparing implementations across programming languages.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm 100 doors step by step in the REXX programming language

Source code in the rexx programming language

/*REXX pgm solves the  100 doors puzzle, doing it the hard way by opening/closing doors.*/
parse arg doors .                                /*obtain the optional argument from CL.*/
if doors=='' | doors==","  then doors=100        /*not specified?  Then assume 100 doors*/
                                                 /*        0 =  the door is  closed.    */
                                                 /*        1 =   "    "   "  open.      */
door.=0                                          /*assume all doors are closed at start.*/
                do #=1  for doors                /*process a pass─through for all doors.*/
                    do j=#  by #  to doors       /*  ··· every Jth door from this point.*/
                    door.j= \door.j              /*toggle the  "openness"  of the door. */
                    end   /*j*/
                end       /*#*/

say 'After '                doors          " passes, the following doors are open:"
say
                do k=1  for doors
                if door.k  then say right(k, 20) /*add some indentation for the output. */
                end    /*k*/                     /*stick a fork in it,  we're all done. */

/*REXX pgm solves the  100 doors  puzzle,  doing it the easy way by calculating squares.*/
parse arg doors .                                /*obtain the optional argument from CL.*/
if doors=='' | doors==","  then doors=100        /*not specified?  Then assume 100 doors*/
say 'After '          doors          " passes, the following doors are open:"
say
          do #=1  while  #**2 <= doors           /*process easy pass─through  (squares).*/
          say right(#**2, 20)                    /*add some indentation for the output. */
          end   /*#*/                            /*stick a fork in it,  we're all done. */

  

You may also check:How to resolve the algorithm Return multiple values step by step in the Ada programming language
You may also check:How to resolve the algorithm Singly-linked list/Traversal step by step in the ALGOL W programming language
You may also check:How to resolve the algorithm FASTA format step by step in the Phix programming language
You may also check:How to resolve the algorithm Hello world/Newbie step by step in the Agda programming language
You may also check:How to resolve the algorithm Huffman coding step by step in the F# programming language