How to resolve the algorithm 24 game/Solve step by step in the AArch64 Assembly programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm 24 game/Solve step by step in the AArch64 Assembly programming language

Table of Contents

Problem Statement

Write a program that takes four digits, either from user input or by random generation, and computes arithmetic expressions following the rules of the 24 game. Show examples of solutions generated by the program.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm 24 game/Solve step by step in the AArch64 Assembly programming language

Source code in the aarch64 programming language

/* ARM assembly AARCH64 Raspberry PI 3B */
/*  program game24Solvex64.s   */ 

/*******************************************/
/* Constantes file                         */
/*******************************************/
/* for this file see task include a file in language AArch64 assembly*/
.include "../includeConstantesARM64.inc"

.equ NBDIGITS,   4       // digits number
.equ TOTAL,      24
.equ BUFFERSIZE, 80

/*********************************/
/* Initialized data              */
/*********************************/
.data
szMessRules:        .ascii "24 Game\n"
                    .ascii "The program will display four randomly-generated \n"
                    .asciz "single-digit numbers and search a solution for a total to 24\n\n"

szMessDigits:       .asciz "The four digits are @ @ @ @ and the score is 24. \n"
szMessOK:           .asciz "Solution : \n"
szMessNotOK:        .asciz "No solution for this problem !! \n"
szMessNewGame:      .asciz "New game (y/n) ? \n"
szMessErrOper:      .asciz "Error opérator in display result !!!"
szCarriageReturn:   .asciz "\n"
.align 4
qGraine:            .quad 123456
/*********************************/
/* UnInitialized data            */
/*********************************/
.bss
.align 4
sZoneConv:        .skip 24
sBuffer:          .skip BUFFERSIZE
qTabDigit:        .skip 8 * NBDIGITS // digits table
qTabOperand1:     .skip 8 * NBDIGITS // operand 1 table 
qTabOperand2:     .skip 8 * NBDIGITS // operand 2 table
qTabOperation:    .skip 8 * NBDIGITS // operator table
/*********************************/
/*  code section                 */
/*********************************/
.text
.global main 
main:                                 // entry of program 
    
    ldr x0,qAdrszMessRules            // display rules
    bl affichageMess
1:
    mov x3,#0
    ldr x12,qAdrqTabDigit
    ldr x5,qAdrszMessDigits
2:                                    // loop generate random digits 
    mov x0,#8
    bl genereraleas 
    add x0,x0,#1
    str x0,[x12,x3,lsl 3]             // store in table
    ldr x1,qAdrsZoneConv
    bl conversion10                   // call decimal conversion
    mov x0,x5
    ldr x1,qAdrsZoneConv              // insert conversion in message
    bl strInsertAtCharInc
    mov x5,x0
    add x3,x3,#1
    cmp x3,#NBDIGITS                  // end ?
    blt 2b                            // no -> loop
    mov x0,x5
    bl affichageMess
    
    mov x0,#0                         // start leval
    mov x1,x12                        // address digits table
    bl searchSoluce
    cmp x0,#-1                        // solution ?
    bne 3f                            // no 
    ldr x0,qAdrszMessOK
    bl affichageMess
    bl writeSoluce                    // yes -> write solution in buffer 
    ldr x0,qAdrsBuffer                // and display buffer
    bl affichageMess
    b 10f
3:                                    // display message no solution
    ldr x0,qAdrszMessNotOK
    bl affichageMess


10:                                   // display new game ?
    ldr x0,qAdrszCarriageReturn
    bl affichageMess
    ldr x0,qAdrszMessNewGame
    bl affichageMess
    bl saisie
    cmp x0,#'y'
    beq 1b
    cmp x0,#'Y'
    beq 1b
    
100:                                  // standard end of the program 
    mov x0,0                          // return code
    mov x8,EXIT                       // request to exit program
    svc 0                             // perform the system call
 
qAdrszCarriageReturn:     .quad szCarriageReturn
qAdrszMessRules:          .quad szMessRules
qAdrszMessDigits:         .quad szMessDigits
qAdrszMessNotOK:          .quad szMessNotOK
qAdrszMessOK:             .quad szMessOK
qAdrszMessNewGame:        .quad szMessNewGame
qAdrsZoneConv:            .quad sZoneConv
qAdrqTabDigit:            .quad qTabDigit
/******************************************************************/
/*            recherche solution                                       */ 
/******************************************************************/
/* x0 level   */
/* x1 table value address */
/* x0 return -1 if ok     */
searchSoluce:
    stp x1,lr,[sp,-16]!             // save  registres
    stp x2,x3,[sp,-16]!             // save  registres
    stp x4,x5,[sp,-16]!             // save  registres
    stp x6,x7,[sp,-16]!             // save  registres
    stp x8,x9,[sp,-16]!             // save  registres
    stp x10,x11,[sp,-16]!           // save  registres
    stp x12,fp,[sp,-16]!            // save  registres
    sub sp,sp,#8* NBDIGITS          // reserve size new digits table
    mov fp,sp                       // frame pointer = address stack
    mov x10,x1                      // save table
    add x9,x0,#1                    // new  level
    mov x13,#NBDIGITS
    sub x3,x13,x9                   // last element digits table
    ldr x4,[x1,x3,lsl 3]            // load last element
    cmp x4,#TOTAL                   // equal to total to search ?
    bne 0f                          // no
    cmp x9,#NBDIGITS                // all digits are used ?
    bne 0f                          // no
    mov x0,#-1                      // yes -> it is ok -> end
    b 100f
0:
    mov x5,#0                       // indice loop 1
1:                                  // begin loop 1
    cmp x5,x3
    bge 9f
    ldr x4,[x10,x5,lsl 3]           // load first operand
    ldr x8,qAdrqTabOperand1
    str x4,[x8,x9,lsl 3]            // and store in operand1 table
    add x6,x5,#1                    // indice loop 2
2:                                  // begin loop 2
    cmp x6,x3
    bgt 8f
    ldr x12,[x10,x6,lsl 3]          // load second operand
    ldr x8,qAdrqTabOperand2
    str x12,[x8,x9,lsl 3]           // and store in operand2 table
    mov x7,#0   // k
    mov x8,#0   // n
3:  
    cmp x7,x5
    beq 4f
    cmp x7,x6
    beq 4f
    ldr x0,[x10,x7,lsl 3]           // copy other digits in new table on stack
    str x0,[fp,x8,lsl 3]
    add x8,x8,#1
4:
    add x7,x7,#1
    cmp x7,x3
    ble 3b

    add x7,x4,x12                   // addition test
    str x7,[fp,x8,lsl 3]            // store result of addition
    mov x7,#'+'
    ldr x0,qAdrqTabOperation
    str x7,[x0,x9,lsl 3]            // store operator
    mov x0,x9                       // pass new level
    mov x1,fp                       // pass new table address on stack
    bl searchSoluce
    cmp x0,#0
    blt 100f
                                    // soustraction test
    sub x13,x4,x12
    sub x14,x12,x4
    cmp x4,x12
    csel x7,x13,x14,gt
    str x7,[fp,x8,lsl 3]
    mov x7,#'-'
    ldr x0,qAdrqTabOperation
    str x7,[x0,x9,lsl 3]
    mov x0,x9
    mov x1,fp
    bl searchSoluce
    cmp x0,#0
    blt 100f
    
    mul x7,x4,x12                    // multiplication test
    str x7,[fp,x8,lsl 3]
    mov x7,#'*'
    ldr x0,qAdrqTabOperation
    str x7,[x0,x9,lsl 3]
    mov x0,x9
    mov x1,fp
    bl searchSoluce
    cmp x0,#0
    blt 100f
5:                                    // division test
    udiv x13,x4,x12
    msub x14,x13,x12,x4
    cmp x14,#0
    bne 6f
    str x13,[fp,x8,lsl 3]
    mov x7,#'/'
    ldr x0,qAdrqTabOperation
    str x7,[x0,x9,lsl 3]
    mov x0,x9
    mov x1,fp
    bl searchSoluce
    b 7f
6:
    udiv x13,x12,x4
    msub x14,x13,x4,x12
    cmp x14,#0
    bne 7f
    str x13,[fp,x8,lsl 3]
    mov x7,#'/'
    ldr x0,qAdrqTabOperation
    str x7,[x0,x9,lsl 3]
    mov x0,x9
    mov x1,fp
    bl searchSoluce
7:
    cmp x0,#0
    blt 100f
    
    add x6,x6,#1                // increment indice loop 2
    b 2b

8:
    add x5,x5,#1                // increment indice loop 1
    b 1b
9:
    
100:
    add sp,sp,8* NBDIGITS       // stack alignement
    ldp x12,fp,[sp],16          // restaur des  2 registres
    ldp x10,x11,[sp],16         // restaur des  2 registres
    ldp x8,x9,[sp],16           // restaur des  2 registres
    ldp x6,x7,[sp],16           // restaur des  2 registres
    ldp x4,x5,[sp],16           // restaur des  2 registres
    ldp x2,x3,[sp],16           // restaur des  2 registres
    ldp x1,lr,[sp],16           // restaur des  2 registres
    ret
qAdrqTabOperand1:         .quad qTabOperand1
qAdrqTabOperand2:         .quad qTabOperand2
qAdrqTabOperation:        .quad qTabOperation
/******************************************************************/
/*            write solution                                      */ 
/******************************************************************/
writeSoluce:
    stp x1,lr,[sp,-16]!          // save  registres
    stp x2,x3,[sp,-16]!          // save  registres
    stp x4,x5,[sp,-16]!          // save  registres
    stp x6,x7,[sp,-16]!          // save  registres
    stp x8,x9,[sp,-16]!          // save  registres
    stp x10,x11,[sp,-16]!        // save  registres
    stp x12,fp,[sp,-16]!         // save  registres
    ldr x6,qAdrqTabOperand1
    ldr x7,qAdrqTabOperand2
    ldr x8,qAdrqTabOperation
    ldr x10,qAdrsBuffer
    mov x4,#0                    // buffer indice
    mov x9,#1
1:
    ldr x13,[x6,x9,lsl 3]        // operand 1
    ldr x11,[x7,x9,lsl 3]        // operand  2
    ldr x12,[x8,x9,lsl 3]        // operator
    cmp x12,#'-'
    beq 2f
    cmp x12,#'/'
    beq 2f
    b 3f
2:                               // if division or soustraction
    cmp x13,x11                  // reverse operand if operand 1 is < operand 2
    bge 3f
    mov x2,x13
    mov x13,x11
    mov x11,x2
3:                               // conversion operand 1 = x13
    mov x1,#10
    udiv x2,x13,x1
    msub x3,x1,x2,x13
    cmp x2,#0
    beq 31f
    add x2,x2,#0x30
    strb w2,[x10,x4]
    add x4,x4,#1
31:
    add x3,x3,#0x30
    strb w3,[x10,x4]
    add x4,x4,#1
    ldr x2,[x7,x9,lsl 3]

    strb w12,[x10,x4]           // operator
    add x4,x4,#1
    
    mov x1,#10                  // conversion operand  2 = x11
    udiv x2,x11,x1
    msub x3,x2,x1,x11
    cmp x2,#0
    beq 32f
    add x2,x2,#0x30
    strb w2,[x10,x4]
    add x4,x4,#1
32:
    add x3,x3,#0x30
    strb w3,[x10,x4]
    add x4,x4,#1
    
    mov x0,#'='
    strb w0,[x10,x4]             // compute sous total
    add x4,x4,#1
    cmp x12,'+'                  // addition
    bne 33f
    add x0,x13,x11
    b 37f
33:
    cmp x12,'-'                  // soustraction
    bne 34f
    sub x0,x13,x11
    b 37f
34:
    cmp x12,'*'                 // multiplication
    bne 35f
    mul x0,x13,x11
    b 37f
35:
    cmp x12,'/'                 // division
    bne 36f
    udiv x0,x13,x11
    b 37f
36:                             // error
    ldr x0,qAdrszMessErrOper
    bl affichageMess
    b 100f
37:                             // and conversion ascii
    mov x1,#10
    udiv x2,x0,x1
    msub x3,x2,x1,x0
    cmp x2,#0
    beq 36f
    add x2,x2,#0x30
    strb w2,[x10,x4]
    add x4,x4,#1
36:
    add x3,x3,#0x30
    strb w3,[x10,x4]
    add x4,x4,#1
    mov x0,#'\n'
    strb w0,[x10,x4]
    add x4,x4,#1
    
    add x9,x9,1
    cmp x9,#NBDIGITS
    blt 1b
    mov x1,#0
    strb w1,[x10,x4]            // store 0 final
    
100:
    ldp x12,fp,[sp],16          // restaur des  2 registres
    ldp x10,x11,[sp],16         // restaur des  2 registres
    ldp x8,x9,[sp],16           // restaur des  2 registres
    ldp x6,x7,[sp],16           // restaur des  2 registres
    ldp x4,x5,[sp],16           // restaur des  2 registres
    ldp x2,x3,[sp],16           // restaur des  2 registres
    ldp x1,lr,[sp],16           // restaur des  2 registres
    ret
qAdrsBuffer:         .quad sBuffer
qAdrszMessErrOper:   .quad szMessErrOper
/******************************************************************/
/*            string entry                                       */ 
/******************************************************************/
/* x0 return the first character of human entry */
saisie:
    stp x1,lr,[sp,-16]!    // save  registres
    stp x2,x8,[sp,-16]!    // save  registres
    mov x0,#STDIN          // Linux input console
    ldr x1,qAdrsBuffer     // buffer address 
    mov x2,#BUFFERSIZE     // buffer size 
    mov x8,#READ           // request to read datas
    svc 0                  // call system
    ldr x1,qAdrsBuffer     // buffer address 
    ldrb w0,[x1]           // load first character
100:
    ldp x2,x8,[sp],16      // restaur des  2 registres
    ldp x1,lr,[sp],16      // restaur des  2 registres
    ret
/***************************************************/
/*   Generation random number                  */
/***************************************************/
/* x0 contains limit  */
genereraleas:
    stp x1,lr,[sp,-16]!     // save  registres
    stp x2,x3,[sp,-16]!     // save  registres
    stp x4,x5,[sp,-16]!     // save  registres
    ldr x4,qAdrqGraine
    ldr x2,[x4]
    ldr x3,qNbDep1
    mul x2,x3,x2
    ldr x3,qNbDep2
    add x2,x2,x3
    str x2,[x4]             // maj de la graine pour l appel suivant 
    cmp x0,#0
    beq 100f
    add x1,x0,#1            // divisor
    mov x0,x2               // dividende
    udiv x3,x2,x1
    msub x0,x3,x1,x0        // résult = remainder
  
100:                        // end function

    ldp x4,x5,[sp],16       // restaur des  2 registres
    ldp x2,x3,[sp],16       // restaur des  2 registres
    ldp x1,lr,[sp],16       // restaur des  2 registres
    ret
/*****************************************************/
qAdrqGraine: .quad qGraine
qNbDep1:     .quad 0x0019660d
qNbDep2:     .quad 0x3c6ef35f
/********************************************************/
/*        File Include fonctions                        */
/********************************************************/
/* for this file see task include a file in language AArch64 assembly */
.include "../includeARM64.inc"

  

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