How to resolve the algorithm Abelian sandpile model step by step in the C programming language
How to resolve the algorithm Abelian sandpile model step by step in the C programming language
Table of Contents
Problem Statement
Implement the Abelian sandpile model also known as Bak–Tang–Wiesenfeld model. Its history, mathematical definition and properties can be found under its wikipedia article. The task requires the creation of a 2D grid of arbitrary size on which "piles of sand" can be placed. Any "pile" that has 4 or more sand particles on it collapses, resulting in four particles being subtracted from the pile and distributed among its neighbors. It is recommended to display the output in some kind of image format, as terminal emulators are usually too small to display images larger than a few dozen characters tall. As an example of how to accomplish this, see the Bitmap/Write a PPM file task. Examples up to 2^30, wow! javascript running on web Examples:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Abelian sandpile model step by step in the C programming language
This C program simulates the behavior of a sandpile and generates an image file to visualize the final state of the sandpile. Let me provide a step-by-step explanation of the code:
-
Header Inclusions:
- The program includes the necessary header files:
<stdlib.h>
: For memory allocation and string manipulation functions.<string.h>
: For string functions likestrlen
andstrcpy
.<stdio.h>
: For standard input and output functions.
- The program includes the necessary header files:
-
Main Function:
- The program starts with the
main
function, which takes two command-line arguments:argv[1]
: The edge length of the square sandpile.argv[2]
: The initial height of the center pile of sand.
- The program starts with the
-
Variable Declarations:
i
,j
: Loop counters.sandPileEdge
: The edge length of the sandpile.centerPileHeight
: The initial height of the center pile.processAgain
: A flag that determines if another iteration of the sandpile simulation is needed.top
,down
,left
,right
: Flags indicating whether sand has to be redistributed in the corresponding direction.sandPile
: A 2D array representing the sandpile, where each element stores the height of sand at that position.fileName
: A pointer to a character array that will store the name of the output image file.colour
: An array of three unsigned char values used to set color for the pixels in the image file.
-
Command-Line Argument Validation:
- The program checks if the number of command-line arguments is correct. If not, it prints an error message and exits.
- It also ensures that both
sandPileEdge
andcenterPileHeight
are positive integers and prints an error message if they're not.
-
Sandpile Initialization:
- It dynamically allocates memory for the
sandPile
array. - The center of the sandpile is initialized with the
centerPileHeight
. - The initial sandpile is printed to the console.
- It dynamically allocates memory for the
-
Sandpile Simulation:
- The program enters a loop that continues until
processAgain
is 0, indicating that the sandpile has stabilized. - In each iteration, it checks if any cell in the sandpile has a height of 4 or more. If so, sand is redistributed to neighboring cells according to the rules of the sandpile model:
- If the height is 4 or more, 1 unit of sand is added to the top, bottom, left, and right cells.
- The height of the current cell is reduced by the amount of sand redistributed.
- The program enters a loop that continues until
-
Final Sandpile and Image Output:
- Once the sandpile simulation stabilizes, the final sandpile is printed to the console.
- The program generates the name of an output image file based on the command-line arguments.
- It opens the image file in binary mode and writes the header information, including the image dimensions and the maximum color value.
- For each pixel in the image, it calculates a color value based on the height of sand at that position and writes it to the file.
- The program closes the image file and prints a message indicating that the image has been written to disk.
Source code in the c programming language
#include<stdlib.h>
#include<string.h>
#include<stdio.h>
int main(int argc, char** argv)
{
int i,j,sandPileEdge, centerPileHeight, processAgain = 1,top,down,left,right;
int** sandPile;
char* fileName;
static unsigned char colour[3];
if(argc!=3){
printf("Usage: %s <Sand pile side> <Center pile height>",argv[0]);
return 0;
}
sandPileEdge = atoi(argv[1]);
centerPileHeight = atoi(argv[2]);
if(sandPileEdge<=0 || centerPileHeight<=0){
printf("Sand pile and center pile dimensions must be positive integers.");
return 0;
}
sandPile = (int**)malloc(sandPileEdge * sizeof(int*));
for(i=0;i<sandPileEdge;i++){
sandPile[i] = (int*)calloc(sandPileEdge,sizeof(int));
}
sandPile[sandPileEdge/2][sandPileEdge/2] = centerPileHeight;
printf("Initial sand pile :\n\n");
for(i=0;i<sandPileEdge;i++){
for(j=0;j<sandPileEdge;j++){
printf("%3d",sandPile[i][j]);
}
printf("\n");
}
while(processAgain == 1){
processAgain = 0;
top = 0;
down = 0;
left = 0;
right = 0;
for(i=0;i<sandPileEdge;i++){
for(j=0;j<sandPileEdge;j++){
if(sandPile[i][j]>=4){
if(i-1>=0){
top = 1;
sandPile[i-1][j]+=1;
if(sandPile[i-1][j]>=4)
processAgain = 1;
}
if(i+1<sandPileEdge){
down = 1;
sandPile[i+1][j]+=1;
if(sandPile[i+1][j]>=4)
processAgain = 1;
}
if(j-1>=0){
left = 1;
sandPile[i][j-1]+=1;
if(sandPile[i][j-1]>=4)
processAgain = 1;
}
if(j+1<sandPileEdge){
right = 1;
sandPile[i][j+1]+=1;
if(sandPile[i][j+1]>=4)
processAgain = 1;
}
sandPile[i][j] -= (top + down + left + right);
if(sandPile[i][j]>=4)
processAgain = 1;
}
}
}
}
printf("Final sand pile : \n\n");
for(i=0;i<sandPileEdge;i++){
for(j=0;j<sandPileEdge;j++){
printf("%3d",sandPile[i][j]);
}
printf("\n");
}
fileName = (char*)malloc((strlen(argv[1]) + strlen(argv[2]) + 23)*sizeof(char));
strcpy(fileName,"Final_Sand_Pile_");
strcat(fileName,argv[1]);
strcat(fileName,"_");
strcat(fileName,argv[2]);
strcat(fileName,".ppm");
FILE *fp = fopen(fileName,"wb");
fprintf(fp,"P6\n%d %d\n255\n",sandPileEdge,sandPileEdge);
for(i=0;i<sandPileEdge;i++){
for(j=0;j<sandPileEdge;j++){
colour[0] = (sandPile[i][j] + i)%256;
colour[1] = (sandPile[i][j] + j)%256;
colour[2] = (sandPile[i][j] + i*j)%256;
fwrite(colour,1,3,fp);
}
}
fclose(fp);
printf("\nImage file written to %s\n",fileName);
return 0;
}
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