How to resolve the algorithm Abundant odd numbers step by step in the ARM Assembly programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Abundant odd numbers step by step in the ARM Assembly programming language

Table of Contents

Problem Statement

An Abundant number is a number n for which the   sum of divisors   σ(n) > 2n, or,   equivalently,   the   sum of proper divisors   (or aliquot sum)       s(n) > n.

12   is abundant, it has the proper divisors     1,2,3,4 & 6     which sum to   16   ( > 12 or n);        or alternately,   has the sigma sum of   1,2,3,4,6 & 12   which sum to   28   ( > 24 or 2n).

Abundant numbers are common, though even abundant numbers seem to be much more common than odd abundant numbers. To make things more interesting, this task is specifically about finding   odd abundant numbers.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Abundant odd numbers step by step in the ARM Assembly programming language

Source code in the arm programming language

/* ARM assembly Raspberry PI  */
/* program abundant.s   */

 /* REMARK 1 : this program use routines in a include file 
   see task Include a file language arm assembly 
   for the routine affichageMess conversion10 
   see at end of this program the instruction include */
/* for constantes see task include a file in arm assembly */
/************************************/
/* Constantes                       */
/************************************/
.include "../constantes.inc"

.equ NBDIVISORS,             1000

/*******************************************/
/* Initialized data                        */
/*******************************************/
.data
szMessStartPgm:          .asciz "Program start \n"
szMessEndPgm:            .asciz "Program normal end.\n"
szMessErrorArea:         .asciz "\033[31mError : area divisors too small.\n"
szMessError:             .asciz "\033[31mError  !!!\n"
szMessErrGen:            .asciz "Error end program.\n"
szMessNbPrem:            .asciz "This number is prime !!!.\n"
szMessResultFact:        .asciz "@ "

szCarriageReturn:        .asciz "\n"

/* datas message display */
szMessEntete:            .asciz "The first 25 abundant odd numbers are:\n"
szMessResult:            .asciz "Number : @  sum : @ \n"

szMessEntete1:           .asciz "The 1000 odd abundant number :\n"
szMessEntete2:           .asciz "First odd abundant number > 1000000000 :\n"
/*******************************************/
/* UnInitialized data                      */
/*******************************************/
.bss 
.align 4
sZoneConv:               .skip 24
tbZoneDecom:             .skip 4 * NBDIVISORS       // facteur 4 octets
/*******************************************/
/*  code section                           */
/*******************************************/
.text
.global main 
main:                               @ program start
    ldr r0,iAdrszMessStartPgm       @ display start message
    bl affichageMess

    ldr r0,iAdrszMessEntete         @ display result message
    bl affichageMess
    mov r2,#1
    mov r3,#0
1:
    mov r0,r2                       @  number
    bl testAbundant
    cmp r0,#1
    bne 3f
    add r3,#1
    mov r0,r2
    mov r4,r1                        @ save sum
    ldr r1,iAdrsZoneConv
    bl conversion10                  @ convert ascii string
    ldr r0,iAdrszMessResult
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc               @ and put in message
    mov r5,r0
    mov r0,r4                        @ sum 
    ldr r1,iAdrsZoneConv
    bl conversion10                  @ convert ascii string
    mov r0,r5
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc               @ and put in message

    bl affichageMess
3:
    add r2,r2,#2
    cmp r3,#25
    blt 1b

    /* 1000 abundant number  */
    ldr r0,iAdrszMessEntete1
    bl affichageMess
    mov r2,#1
    mov r3,#0
4:
    mov r0,r2                       @  number
    bl testAbundant
    cmp r0,#1
    bne 6f
    add r3,#1
6:
    cmp r3,#1000
    addlt r2,r2,#2
    blt 4b
    mov r0,r2
    mov r4,r1                        @ save sum
    ldr r1,iAdrsZoneConv
    bl conversion10                  @ convert ascii string
    ldr r0,iAdrszMessResult
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc               @ and put in message
    mov r5,r0
    mov r0,r4                        @ sum 
    ldr r1,iAdrsZoneConv
    bl conversion10                  @ convert ascii string
    mov r0,r5
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc                @ and put in message

    bl affichageMess

    /* abundant number>1000000000   */
    ldr r0,iAdrszMessEntete2
    bl affichageMess
    ldr r2,iN10P9
    add r2,#1
    mov r3,#0
7:
    mov r0,r2                       @  number
    bl testAbundant
    cmp r0,#1
    beq 8f
    add r2,r2,#2
    b 7b
8:
    mov r0,r2
    mov r4,r1                        @ save sum
    ldr r1,iAdrsZoneConv
    bl conversion10                  @ convert ascii string
    ldr r0,iAdrszMessResult
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc               @ and put in message
    mov r5,r0
    mov r0,r4                        @ sum 
    ldr r1,iAdrsZoneConv
    bl conversion10                  @ convert ascii string
    mov r0,r5
    ldr r1,iAdrsZoneConv
    bl strInsertAtCharInc                @ and put in message

    bl affichageMess



    ldr r0,iAdrszMessEndPgm         @ display end message
    bl affichageMess
    b 100f
99:                                 @ display error message 
    ldr r0,iAdrszMessError
    bl affichageMess
100:                                @ standard end of the program
    mov r0, #0                      @ return code
    mov r7, #EXIT                   @ request to exit program
    svc 0                           @ perform system call
iAdrszMessStartPgm:        .int szMessStartPgm
iAdrszMessEndPgm:          .int szMessEndPgm
iAdrszMessError:           .int szMessError
iAdrszCarriageReturn:      .int szCarriageReturn
iAdrtbZoneDecom:           .int tbZoneDecom
iAdrszMessEntete:          .int szMessEntete
iAdrszMessEntete1:         .int szMessEntete1
iAdrszMessEntete2:         .int szMessEntete2
iAdrszMessResult:          .int szMessResult
iAdrsZoneConv:             .int sZoneConv
iN10P9:                    .int 1000000000
/******************************************************************/
/*     test if number is abundant number                         */ 
/******************************************************************/
/* r0 contains the number  */
/* r0 return 1 if Zumkeller number else return 0  */
testAbundant:
    push {r2-r6,lr}              @ save  registers 
    mov r6,r0                    @ save number
    ldr r1,iAdrtbZoneDecom
    bl decompFact                @ create area of divisors
    cmp r0,#1                    @ no divisors
    movle r0,#0
    ble 100f
    lsl r5,r6,#1                 @ abondant number ?
    cmp r5,r2
    movgt r0,#0                  
    bgt 100f                     @ no -> end
    mov r0,#1
    sub r1,r2,r6                 @ sum
100:
    pop {r2-r6,lr}               @ restaur registers
    bx lr                        @ return



/******************************************************************/
/*     factor decomposition                                               */ 
/******************************************************************/
/* r0 contains number */
/* r1 contains address of divisors area */
/* r0 return divisors items in table */
/* r1 return the number of odd divisors  */
/* r2 return the sum of divisors  */
decompFact:
    push {r3-r8,lr}              @ save  registers
    mov r5,r1
    mov r8,r0                    @ save number
    bl isPrime                   @ prime ?
    cmp r0,#1
    beq 98f                      @ yes is prime
    mov r1,#1
    str r1,[r5]                  @ first factor
    mov r12,#1                   @ divisors sum
    mov r11,#1                   @ number odd divisors
    mov r4,#1                    @ indice divisors table
    mov r1,#2                    @ first divisor
    mov r6,#0                    @ previous divisor
    mov r7,#0                    @ number of same divisors
2:
    mov r0,r8                    @ dividende
    bl division                  @  r1 divisor r2 quotient r3 remainder
    cmp r3,#0
    bne 5f                       @ if remainder <> zero  -> no divisor
    mov r8,r2                    @ else quotient -> new dividende
    cmp r1,r6                    @ same divisor ?
    beq 4f                       @ yes
    mov r7,r4                    @ number factors in table
    mov r9,#0                    @ indice
21:
    ldr r10,[r5,r9,lsl #2 ]      @ load one factor
    mul r10,r1,r10               @ multiply 
    str r10,[r5,r7,lsl #2]       @ and store in the table
    tst r10,#1                   @ divisor odd ?
    addne r11,#1
    add r12,r10
    add r7,r7,#1                 @ and increment counter
    add r9,r9,#1
    cmp r9,r4  
    blt 21b
    mov r4,r7
    mov r6,r1                    @ new divisor
    b 7f
4:                               @ same divisor
    sub r9,r4,#1
    mov r7,r4
41:
    ldr r10,[r5,r9,lsl #2 ]
    cmp r10,r1
    subne r9,#1
    bne 41b
    sub r9,r4,r9
42:
    ldr  r10,[r5,r9,lsl #2 ]
    mul r10,r1,r10
    str r10,[r5,r7,lsl #2]       @ and store in the table
    tst r10,#1                   @ divsor odd ?
    addne r11,#1
    add r12,r10
    add r7,r7,#1                 @ and increment counter
    add r9,r9,#1
    cmp r9,r4  
    blt 42b
    mov r4,r7
    b 7f                         @ and loop
    
    /* not divisor -> increment next divisor */
5:
    cmp r1,#2                    @ if divisor = 2 -> add 1 
    addeq r1,#1
    addne r1,#2                  @ else add 2
    b 2b
    
    /* divisor -> test if new dividende is prime */
7: 
    mov r3,r1                    @ save divisor
    cmp r8,#1                    @ dividende = 1 ? -> end
    beq 10f
    mov r0,r8                    @ new dividende is prime ?
    mov r1,#0
    bl isPrime                   @ the new dividende is prime ?
    cmp r0,#1
    bne 10f                      @ the new dividende is not prime

    cmp r8,r6                    @ else dividende is same divisor ?
    beq 9f                       @ yes
    mov r7,r4                    @ number factors in table
    mov r9,#0                    @ indice
71:
    ldr r10,[r5,r9,lsl #2 ]      @ load one factor
    mul r10,r8,r10               @ multiply 
    str r10,[r5,r7,lsl #2]       @ and store in the table
    tst r10,#1                   @ divsor odd ?
    addne r11,#1
    add r12,r10
    add r7,r7,#1                 @ and increment counter
    add r9,r9,#1
    cmp r9,r4  
    blt 71b
    mov r4,r7
    mov r7,#0
    b 11f
9:
    sub r9,r4,#1
    mov r7,r4
91:
    ldr r10,[r5,r9,lsl #2 ]
    cmp r10,r8
    subne r9,#1
    bne 91b
    sub r9,r4,r9
92:
    ldr  r10,[r5,r9,lsl #2 ]
    mul r10,r8,r10
    str r10,[r5,r7,lsl #2]       @ and store in the table
    tst r10,#1                   @ divisor odd ?
    addne r11,#1
    add r12,r10
    add r7,r7,#1                 @ and increment counter
    add r9,r9,#1
    cmp r9,r4  
    blt 92b
    mov r4,r7
    b 11f
    
10:
    mov r1,r3                    @ current divisor = new divisor
    cmp r1,r8                    @ current divisor  > new dividende ?
    ble 2b                       @ no -> loop
    
    /* end decomposition */ 
11:
    mov r0,r4                    @ return number of table items
    mov r2,r12                   @ return sum 
    mov r1,r11                   @ return number of odd divisor 
    mov r3,#0
    str r3,[r5,r4,lsl #2]        @ store zéro in last table item
    b 100f

    
98: 
    //ldr r0,iAdrszMessNbPrem
    //bl   affichageMess
    mov r0,#1                   @ return code
    b 100f
99:
    ldr r0,iAdrszMessError
    bl   affichageMess
    mov r0,#-1                  @ error code
    b 100f
100:
    pop {r3-r8,lr}              @ restaur registers
    bx lr
iAdrszMessNbPrem:           .int szMessNbPrem
/***************************************************/
/*   check if a number is prime              */
/***************************************************/
/* r0 contains the number            */
/* r0 return 1 if prime  0 else */
@2147483647
@4294967297
@131071
isPrime:
    push {r1-r6,lr}    @ save registers 
    cmp r0,#0
    beq 90f
    cmp r0,#17
    bhi 1f
    cmp r0,#3
    bls 80f            @ for 1,2,3 return prime
    cmp r0,#5
    beq 80f            @ for 5 return prime
    cmp r0,#7
    beq 80f            @ for 7 return prime
    cmp r0,#11
    beq 80f            @ for 11 return prime
    cmp r0,#13
    beq 80f            @ for 13 return prime
    cmp r0,#17
    beq 80f            @ for 17 return prime
1:
    tst r0,#1          @ even ?
    beq 90f            @ yes -> not prime
    mov r2,r0          @ save number
    sub r1,r0,#1       @ exposant n - 1
    mov r0,#3          @ base
    bl moduloPuR32     @ compute base power n - 1 modulo n
    cmp r0,#1
    bne 90f            @ if <> 1  -> not prime
 
    mov r0,#5
    bl moduloPuR32
    cmp r0,#1
    bne 90f
    
    mov r0,#7
    bl moduloPuR32
    cmp r0,#1
    bne 90f
    
    mov r0,#11
    bl moduloPuR32
    cmp r0,#1
    bne 90f
    
    mov r0,#13
    bl moduloPuR32
    cmp r0,#1
    bne 90f
    
    mov r0,#17
    bl moduloPuR32
    cmp r0,#1
    bne 90f
80:
    mov r0,#1        @ is prime
    b 100f
90:
    mov r0,#0        @ no prime
100:                 @ fin standard de la fonction 
    pop {r1-r6,lr}   @ restaur des registres
    bx lr            @ retour de la fonction en utilisant lr 
/********************************************************/
/*   Calcul modulo de b puissance e modulo m  */
/*    Exemple 4 puissance 13 modulo 497 = 445         */
/*                                             */
/********************************************************/
/* r0  nombre  */
/* r1 exposant */
/* r2 modulo   */
/* r0 return result  */
moduloPuR32:
    push {r1-r7,lr}    @ save registers  
    cmp r0,#0          @ verif <> zero 
    beq 100f
    cmp r2,#0          @ verif <> zero 
    beq 100f           @ TODO: vérifier les cas d erreur
1:
    mov r4,r2          @ save modulo
    mov r5,r1          @ save exposant 
    mov r6,r0          @ save base
    mov r3,#1          @ start result

    mov r1,#0          @ division de r0,r1 par r2
    bl division32R
    mov r6,r2          @ base <- remainder
2:
    tst r5,#1          @  exposant even or odd
    beq 3f
    umull r0,r1,r6,r3
    mov r2,r4
    bl division32R
    mov r3,r2          @ result <- remainder
3:
    umull r0,r1,r6,r6
    mov r2,r4
    bl division32R
    mov r6,r2          @ base <- remainder

    lsr r5,#1          @ left shift 1 bit
    cmp r5,#0          @ end ?
    bne 2b
    mov r0,r3
100:                   @ fin standard de la fonction
    pop {r1-r7,lr}     @ restaur des registres
    bx lr              @ retour de la fonction en utilisant lr    

/***************************************************/
/*   division number 64 bits in 2 registers by number 32 bits */
/***************************************************/
/* r0 contains lower part dividende   */
/* r1 contains upper part dividende   */
/* r2 contains divisor   */
/* r0 return lower part quotient    */
/* r1 return upper part quotient    */
/* r2 return remainder               */
division32R:
    push {r3-r9,lr}    @ save registers
    mov r6,#0          @ init upper upper part remainder  !!
    mov r7,r1          @ init upper part remainder with upper part dividende
    mov r8,r0          @ init lower part remainder with lower part dividende
    mov r9,#0          @ upper part quotient 
    mov r4,#0          @ lower part quotient
    mov r5,#32         @ bits number
1:                     @ begin loop
    lsl r6,#1          @ shift upper upper part remainder
    lsls r7,#1         @ shift upper  part remainder
    orrcs r6,#1        
    lsls r8,#1         @ shift lower  part remainder
    orrcs r7,#1
    lsls r4,#1         @ shift lower part quotient
    lsl r9,#1          @ shift upper part quotient
    orrcs r9,#1
                       @ divisor sustract  upper  part remainder
    subs r7,r2
    sbcs  r6,#0        @ and substract carry
    bmi 2f             @ négative ?
    
                       @ positive or equal
    orr r4,#1          @ 1 -> right bit quotient
    b 3f
2:                     @ negative 
    orr r4,#0          @ 0 -> right bit quotient
    adds r7,r2         @ and restaur remainder
    adc  r6,#0 
3:
    subs r5,#1         @ decrement bit size 
    bgt 1b             @ end ?
    mov r0,r4          @ lower part quotient
    mov r1,r9          @ upper part quotient
    mov r2,r7          @ remainder
100:                   @ function end
    pop {r3-r9,lr}     @ restaur registers
    bx lr  

/***************************************************/
/*      ROUTINES INCLUDE                 */
/***************************************************/
.include "../affichage.inc"

  

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