How to resolve the algorithm Almost prime step by step in the Phixmonti programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Almost prime step by step in the Phixmonti programming language
Table of Contents
Problem Statement
A k-Almost-prime is a natural number
n
{\displaystyle n}
that is the product of
k
{\displaystyle k}
(possibly identical) primes.
1-almost-primes, where
k
1
{\displaystyle k=1}
, are the prime numbers themselves. 2-almost-primes, where
k
2
{\displaystyle k=2}
, are the semiprimes.
Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for
1 <= K <= 5
{\displaystyle 1<=K<=5}
.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Almost prime step by step in the Phixmonti programming language
Source code in the phixmonti programming language
/# Rosetta Code problem: http://rosettacode.org/wiki/Almost_prime
by Galileo, 06/2022 #/
include ..\Utilitys.pmt
def test tps over mod not enddef
def kprime?
>ps >ps
0 ( 2 tps ) for
test while
tps over / int ps> drop >ps
swap 1 + swap
test endwhile
drop
endfor
ps> drop
ps> ==
enddef
5 for >ps
2 ( )
len 10 < while over tps kprime? if over 0 put endif swap 1 + swap len 10 < endwhile
nip ps> drop
endfor
pstack
You may also check:How to resolve the algorithm Caesar cipher step by step in the AArch64 Assembly programming language
You may also check:How to resolve the algorithm Array length step by step in the Klingphix programming language
You may also check:How to resolve the algorithm Higher-order functions step by step in the AutoHotkey programming language
You may also check:How to resolve the algorithm Longest common substring step by step in the Swift programming language
You may also check:How to resolve the algorithm Plot coordinate pairs step by step in the RPL programming language