How to resolve the algorithm Almost prime step by step in the Phixmonti programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Almost prime step by step in the Phixmonti programming language

Table of Contents

Problem Statement

A   k-Almost-prime   is a natural number

n

{\displaystyle n}

that is the product of

k

{\displaystyle k}

(possibly identical) primes.

1-almost-primes,   where

k

1

{\displaystyle k=1}

,   are the prime numbers themselves. 2-almost-primes,   where

k

2

{\displaystyle k=2}

,   are the   semiprimes.

Write a function/method/subroutine/... that generates k-almost primes and use it to create a table here of the first ten members of k-Almost primes for

1 <= K <= 5

{\displaystyle 1<=K<=5}

.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Almost prime step by step in the Phixmonti programming language

Source code in the phixmonti programming language

/# Rosetta Code problem: http://rosettacode.org/wiki/Almost_prime
by Galileo, 06/2022 #/

include ..\Utilitys.pmt

def test tps over mod not enddef

def kprime?
    >ps >ps
    0 ( 2 tps ) for     
        test while
            tps over / int ps> drop >ps 
            swap 1 + swap
        test endwhile
        drop
    endfor
    ps> drop
    ps> ==  
enddef

5 for >ps
    2 ( )
    len 10 < while over tps kprime? if over 0 put endif swap 1 + swap len 10 < endwhile
    nip ps> drop
endfor

pstack

  

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