How to resolve the algorithm Animate a pendulum step by step in the C programming language
How to resolve the algorithm Animate a pendulum step by step in the C programming language
Table of Contents
Problem Statement
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum.
Create a simple physical model of a pendulum and animate it.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Animate a pendulum step by step in the C programming language
This C code is a simple simulation of a pendulum. It uses the GLUT library to create a window and handle the graphics, and the GL library to draw the pendulum.
The main function initializes the simulation parameters and then calls the init_gfx
function to create the window and set up the GLUT callbacks. The init_gfx
function sets up the display mode, window size, and idle function, and then creates the window.
The render
function is called whenever the window needs to be redrawn. It updates the position of the pendulum and then draws it using OpenGL. The update_position
function uses the current angle and angular velocity to calculate the new position of the pendulum. The draw_pendulum
function draws the pendulum using a line from the pivot point to the bob.
The elappsed
function is used to measure the time between frames. It uses the gettimeofday
function to get the current time and then calculates the elapsed time since the last frame.
The main
function calls the glutMainLoop
function to start the GLUT event loop. The event loop will call the render
function whenever the window needs to be redrawn and will also handle any other events, such as keyboard and mouse input.
Here is a breakdown of the main function:
- The
alpha
variable is initialized to 4 * atan2(1, 1) / 2.1. This is the initial angle of the pendulum. - The
E
variable is initialized tolength * g * (1 - cos(alpha))
. This is the initial energy of the pendulum. - The
accl
variable is initialized to-g / length * sin(alpha)
. This is the initial acceleration of the pendulum. - The
omega
variable is initialized to 0. This is the initial angular velocity of the pendulum. - The
gettimeofday
function is called to get the current time. This time will be used to measure the time between frames. - The
init_gfx
function is called to create the window and set up the GLUT callbacks. - The
glutMainLoop
function is called to start the GLUT event loop. The event loop will call therender
function whenever the window needs to be redrawn and will also handle any other events, such as keyboard and mouse input.
This code is a simple simulation of a pendulum using OpenGL. It includes the header files necessary for the program to run and defines some global variables. It also includes a function to calculate the elapsed time between two points in time and a function to resize the window.
The render
function is the main loop of the program. It calculates the position of the pendulum based on the current angle, angular velocity, and acceleration. It then draws the pendulum and updates the angle, angular velocity, and acceleration for the next frame.
The init_gfx
function initializes the graphics system and creates the window.
The main
function initializes the global variables, calls the init_gfx
function, and then enters the main loop of the program.
Here is a more detailed explanation of the code:
-
The
resize
function is called when the window is resized. It sets the viewport and projection matrix to match the new window size. -
The
render
function is called every time the window needs to be redrawn. It calculates the position of the pendulum based on the current angle, angular velocity, and acceleration. It then draws the pendulum and updates the angle, angular velocity, and acceleration for the next frame. -
The
init_gfx
function initializes the graphics system and creates the window. -
The
main
function initializes the global variables, calls theinit_gfx
function, and then enters the main loop of the program.
Source code in the c programming language
#include <stdlib.h>
#include <math.h>
#include <GL/glut.h>
#include <GL/gl.h>
#include <sys/time.h>
#define length 5
#define g 9.8
double alpha, accl, omega = 0, E;
struct timeval tv;
double elappsed() {
struct timeval now;
gettimeofday(&now, 0);
int ret = (now.tv_sec - tv.tv_sec) * 1000000
+ now.tv_usec - tv.tv_usec;
tv = now;
return ret / 1.e6;
}
void resize(int w, int h)
{
glViewport(0, 0, w, h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glOrtho(0, w, h, 0, -1, 1);
}
void render()
{
double x = 320 + 300 * sin(alpha), y = 300 * cos(alpha);
resize(640, 320);
glClear(GL_COLOR_BUFFER_BIT);
glBegin(GL_LINES);
glVertex2d(320, 0);
glVertex2d(x, y);
glEnd();
glFlush();
double us = elappsed();
alpha += (omega + us * accl / 2) * us;
omega += accl * us;
/* don't let precision error go out of hand */
if (length * g * (1 - cos(alpha)) >= E) {
alpha = (alpha < 0 ? -1 : 1) * acos(1 - E / length / g);
omega = 0;
}
accl = -g / length * sin(alpha);
}
void init_gfx(int *c, char **v)
{
glutInit(c, v);
glutInitDisplayMode(GLUT_RGB);
glutInitWindowSize(640, 320);
glutIdleFunc(render);
glutCreateWindow("Pendulum");
}
int main(int c, char **v)
{
alpha = 4 * atan2(1, 1) / 2.1;
E = length * g * (1 - cos(alpha));
accl = -g / length * sin(alpha);
omega = 0;
gettimeofday(&tv, 0);
init_gfx(&c, v);
glutMainLoop();
return 0;
}
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