How to resolve the algorithm Animate a pendulum step by step in the Elm programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Animate a pendulum step by step in the Elm programming language
Table of Contents
Problem Statement
One good way of making an animation is by simulating a physical system and illustrating the variables in that system using a dynamically changing graphical display. The classic such physical system is a simple gravity pendulum.
Create a simple physical model of a pendulum and animate it.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Animate a pendulum step by step in the Elm programming language
Source code in the elm programming language
import Color exposing (..)
import Collage exposing (..)
import Element exposing (..)
import Html exposing (..)
import Time exposing (..)
import Html.App exposing (program)
dt = 0.01
scale = 100
type alias Model =
{ angle : Float
, angVel : Float
, length : Float
, gravity : Float
}
type Msg
= Tick Time
init : (Model,Cmd Msg)
init =
( { angle = 3 * pi / 4
, angVel = 0.0
, length = 2
, gravity = -9.81
}
, Cmd.none)
update : Msg -> Model -> (Model, Cmd Msg)
update _ model =
let
angAcc = -1.0 * (model.gravity / model.length) * sin (model.angle)
angVel' = model.angVel + angAcc * dt
angle' = model.angle + angVel' * dt
in
( { model
| angle = angle'
, angVel = angVel'
}
, Cmd.none )
view : Model -> Html Msg
view model =
let
endPoint = ( 0, scale * model.length )
pendulum =
group
[ segment ( 0, 0 ) endPoint
|> traced { defaultLine | width = 2, color = red }
, circle 8
|> filled blue
, ngon 3 10
|> filled green
|> rotate (pi/2)
|> move endPoint
]
in
toHtml <|
collage 700 500
[ pendulum |> rotate model.angle ]
subscriptions : Model -> Sub Msg
subscriptions _ =
Time.every (dt * second) Tick
main =
program
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
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