How to resolve the algorithm Archimedean spiral step by step in the XPL0 programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Archimedean spiral step by step in the XPL0 programming language
Table of Contents
Problem Statement
The Archimedean spiral is a spiral named after the Greek mathematician Archimedes.
An Archimedean spiral can be described by the equation: with real numbers a and b.
Draw an Archimedean spiral.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Archimedean spiral step by step in the XPL0 programming language
Source code in the xpl0 programming language
real A, B, R, T, X, Y;
[SetVid($12); \set 640x480 graphics
A:= 0.0; B:= 3.0; T:= 0.0;
Move(320, 240); \start at center of screen
repeat R:= A + B*T;
X:= R*Cos(T); Y:= R*Sin(T);
Line(fix(X)+320, 240-fix(Y), 4\red\);
T:= T + 0.03; \increase angle (Theta)
until T >= 314.159; \50 revs
]
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