How to resolve the algorithm Arithmetic/Complex step by step in the Action! programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Arithmetic/Complex step by step in the Action! programming language
Table of Contents
Problem Statement
A complex number is a number which can be written as:
a + b × i
{\displaystyle a+b\times i}
(sometimes shown as:
b + a × i
{\displaystyle b+a\times i}
where
a
{\displaystyle a}
and
b
{\displaystyle b}
are real numbers, and
i
{\displaystyle i}
is √ -1
Typically, complex numbers are represented as a pair of real numbers called the "imaginary part" and "real part", where the imaginary part is the number to be multiplied by
i
{\displaystyle i}
.
By definition, the complex conjugate of
a + b i
{\displaystyle a+bi}
is
a − b i
{\displaystyle a-bi}
Some languages have complex number libraries available. If your language does, show the operations. If your language does not, also show the definition of this type.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Arithmetic/Complex step by step in the Action! programming language
Source code in the action! programming language
INCLUDE "D2:REAL.ACT" ;from the Action! Tool Kit
DEFINE R_="+0"
DEFINE I_="+6"
TYPE Complex=[CARD cr1,cr2,cr3,ci1,ci2,ci3]
BYTE FUNC Positive(REAL POINTER x)
BYTE ARRAY tmp
tmp=x
IF (tmp(0)&$80)=$00 THEN
RETURN (1)
FI
RETURN (0)
PROC PrintComplex(Complex POINTER x)
PrintR(x R_)
IF Positive(x I_) THEN
Put('+)
FI
PrintR(x I_) Put('i)
RETURN
PROC PrintComplexXYZ(Complex POINTER x,y,z CHAR ARRAY s)
Print("(") PrintComplex(x)
Print(") ") Print(s)
Print(" (") PrintComplex(y)
Print(") = ") PrintComplex(z)
PutE()
RETURN
PROC PrintComplexXY(Complex POINTER x,y CHAR ARRAY s)
Print(s)
Print("(") PrintComplex(x)
Print(") = ") PrintComplex(y)
PutE()
RETURN
PROC ComplexAdd(Complex POINTER x,y,res)
RealAdd(x R_,y R_,res R_) ;res.r=x.r+y.r
RealAdd(x I_,y I_,res I_) ;res.i=x.i+y.i
RETURN
PROC ComplexSub(Complex POINTER x,y,res)
RealSub(x R_,y R_,res R_) ;res.r=x.r-y.r
RealSub(x I_,y I_,res I_) ;res.i=x.i-y.i
RETURN
PROC ComplexMult(Complex POINTER x,y,res)
REAL tmp1,tmp2
RealMult(x R_,y R_,tmp1) ;tmp1=x.r*y.r
RealMult(x I_,y I_,tmp2) ;tmp2=x.i*y.i
RealSub(tmp1,tmp2,res R_) ;res.r=x.r*y.r-x.i*y.i
RealMult(x R_,y I_,tmp1) ;tmp1=x.r*y.i
RealMult(x I_,y R_,tmp2) ;tmp2=x.i*y.r
RealAdd(tmp1,tmp2,res I_) ;res.i=x.r*y.i+x.i*y.r
RETURN
PROC ComplexDiv(Complex POINTER x,y,res)
REAL tmp1,tmp2,tmp3,tmp4
RealMult(x R_,y R_,tmp1) ;tmp1=x.r*y.r
RealMult(x I_,y I_,tmp2) ;tmp2=x.i*y.i
RealAdd(tmp1,tmp2,tmp3) ;tmp3=x.r*y.r+x.i*y.i
RealMult(y R_,y R_,tmp1) ;tmp1=y.r^2
RealMult(y I_,y I_,tmp2) ;tmp2=y.i^2
RealAdd(tmp1,tmp2,tmp4) ;tmp4=y.r^2+y.i^2
RealDiv(tmp3,tmp4,res R_) ;res.r=(x.r*y.r+x.i*y.i)/(y.r^2+y.i^2)
RealMult(x I_,y R_,tmp1) ;tmp1=x.i*y.r
RealMult(x R_,y I_,tmp2) ;tmp2=x.r*y.i
RealSub(tmp1,tmp2,tmp3) ;tmp3=x.i*y.r-x.r*y.i
RealDiv(tmp3,tmp4,res I_) ;res.i=(x.i*y.r-x.r*y.i)/(y.r^2+y.i^2)
RETURN
PROC ComplexNeg(Complex POINTER x,res)
REAL neg
ValR("-1",neg) ;neg=-1
RealMult(x R_,neg,res R_) ;res.r=-x.r
RealMult(x I_,neg,res I_) ;res.r=-x.r
RETURN
PROC ComplexInv(Complex POINTER x,res)
REAL tmp1,tmp2,tmp3
RealMult(x R_,x R_,tmp1) ;tmp1=x.r^2
RealMult(x I_,x I_,tmp2) ;tmp2=x.i^2
RealAdd(tmp1,tmp2,tmp3) ;tmp3=x.r^2+x.i^2
RealDiv(x R_,tmp3,res R_) ;res.r=x.r/(x.r^2+x.i^2)
ValR("-1",tmp1) ;tmp1=-1
RealMult(x I_,tmp1,tmp2) ;tmp2=-x.i
RealDiv(tmp2,tmp3,res I_) ;res.i=-x.i/(x.r^2+x.i^2)
RETURN
PROC ComplexConj(Complex POINTER x,res)
REAL neg
ValR("-1",neg) ;neg=-1
RealAssign(x R_,res R_) ;res.r=x.r
RealMult(x I_,neg,res I_) ;res.i=-x.i
RETURN
PROC Main()
Complex x,y,res
IntToReal(5,x R_) IntToReal(3,x I_)
IntToReal(4,y R_) ValR("-3",y I_)
Put(125) PutE() ;clear screen
ComplexAdd(x,y,res)
PrintComplexXYZ(x,y,res,"+")
ComplexSub(x,y,res)
PrintComplexXYZ(x,y,res,"-")
ComplexMult(x,y,res)
PrintComplexXYZ(x,y,res,"*")
ComplexDiv(x,y,res)
PrintComplexXYZ(x,y,res,"/")
ComplexNeg(y,res)
PrintComplexXY(y,res," -")
ComplexInv(y,res)
PrintComplexXY(y,res," 1 / ")
ComplexConj(y,res)
PrintComplexXY(y,res," conj")
RETURN
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