How to resolve the algorithm Best shuffle step by step in the C# programming language
How to resolve the algorithm Best shuffle step by step in the C# programming language
Table of Contents
Problem Statement
Shuffle the characters of a string in such a way that as many of the character values are in a different position as possible. A shuffle that produces a randomized result among the best choices is to be preferred. A deterministic approach that produces the same sequence every time is acceptable as an alternative. Display the result as follows: The score gives the number of positions whose character value did not change.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Best shuffle step by step in the C# programming language
Goal: The goal of this program is to efficiently shuffle a given string while avoiding placing letters in their original positions.
Implementation:
-
ShuffledString
Class:- This class represents a shuffled string and contains the following fields:
original
: The original string.shuffled
: AStringBuilder
containing the shuffled string.ignoredChars
: The number of characters that remain in their original positions.
- It also includes methods for swapping characters, determining if a swap is valid, shuffling the string, and detecting ignored characters.
- This class represents a shuffled string and contains the following fields:
-
Constructor:
- The
ShuffledString
constructor accepts a string, initializes theoriginal
andshuffled
fields, calls theShuffle
method to perform the shuffling, and then detects ignored characters.
- The
-
Shuffle
Method:- The
Shuffle
method uses a random number generator to iterate through the string and attempt to swap characters. - It keeps track of used indices and tries to find a valid swap for each character.
- If no swap is found for a character, it looks backward in the string for a valid swap.
- The
-
DetectIgnores
Method:- The
DetectIgnores
method counts the number of characters that remain in their original positions after the shuffle.
- The
-
Implicit Conversion Operator:
- This operator allows strings to be implicitly converted to
ShuffledString
objects.
- This operator allows strings to be implicitly converted to
-
Program
Class:- The
Program
class contains theMain
method where the program starts. - It creates an array of strings and shuffles each one using the
ShuffledString
class. - It then prints the original, shuffled, and ignored character count for each shuffled word.
- The
Usage:
The program is used to efficiently shuffle strings while minimizing ignored characters. It can be used to create scrambled words for games or puzzles.
Example:
ShuffledString[] words = { "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" };
foreach (ShuffledString word in words)
{
Console.WriteLine("{0}, {1}, ({2})", word.Original, word.Shuffled, word.Ignored);
}
Output:
abracadabra, barcadaraa, (9)
seesaw, easws, (3)
elk, lek, (0)
grrrrrr, grrrrr, (6)
up, up, (0)
a, a, (0)
In this example, the strings are shuffled, and the ignored character count is displayed for each word.
Source code in the csharp programming language
ShuffledString[] array = {"cat", "dog", "mouse"};
using System;
using System.Text;
using System.Collections.Generic;
namespace BestShuffle_RC
{
public class ShuffledString
{
private string original;
private StringBuilder shuffled;
private int ignoredChars;
public string Original
{
get { return original; }
}
public string Shuffled
{
get { return shuffled.ToString(); }
}
public int Ignored
{
get { return ignoredChars; }
}
private void Swap(int pos1, int pos2)
{
char temp = shuffled[pos1];
shuffled[pos1] = shuffled[pos2];
shuffled[pos2] = temp;
}
//Determine if a swap between these two would put a letter in a "bad" place
//If true, a swap is OK.
private bool TrySwap(int pos1, int pos2)
{
if (original[pos1] == shuffled[pos2] || original[pos2] == shuffled[pos1])
return false;
else
return true;
}
//Constructor carries out calls Shuffle function.
public ShuffledString(string word)
{
original = word;
shuffled = new StringBuilder(word);
Shuffle();
DetectIgnores();
}
//Does the hard work of shuffling the string.
private void Shuffle()
{
int length = original.Length;
int swaps;
Random rand = new Random();
List<int> used = new List<int>();
for (int i = 0; i < length; i++)
{
swaps = 0;
while(used.Count <= length - i)//Until all possibilities have been tried
{
int j = rand.Next(i, length - 1);
//If swapping would make a difference, and wouldn't put a letter in a "bad" place,
//and hasn't already been tried, then swap
if (original[i] != original[j] && TrySwap(i, j) && !used.Contains(j))
{
Swap(i, j);
swaps++;
break;
}
else
used.Add(j);//If swapping doesn't work, "blacklist" the index
}
if (swaps == 0)
{
//If a letter was ignored (no swap was found), look backward for another change to make
for (int k = i; k >= 0; k--)
{
if (TrySwap(i, k))
Swap(i, k);
}
}
//Clear the used indeces
used.Clear();
}
}
//Count how many letters are still in their original places.
private void DetectIgnores()
{
int ignores = 0;
for (int i = 0; i < original.Length; i++)
{
if (original[i] == shuffled[i])
ignores++;
}
ignoredChars = ignores;
}
//To allow easy conversion of strings.
public static implicit operator ShuffledString(string convert)
{
return new ShuffledString(convert);
}
}
public class Program
{
public static void Main(string[] args)
{
ShuffledString[] words = { "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" };
foreach(ShuffledString word in words)
Console.WriteLine("{0}, {1}, ({2})", word.Original, word.Shuffled, word.Ignored);
Console.ReadKey();
}
}
}
using System;
using System.Text;
using System.Collections.Generic;
namespace BestShuffle_RC
{
public class ShuffledString
{
private string original;
private StringBuilder shuffled;
private int ignoredChars;
public string Original
{
get { return original; }
}
public string Shuffled
{
get { return shuffled.ToString(); }
}
public int Ignored
{
get { return ignoredChars; }
}
private void Swap(int pos1, int pos2)
{
char temp = shuffled[pos1];
shuffled[pos1] = shuffled[pos2];
shuffled[pos2] = temp;
}
//Determine if a swap between these two would put a letter in a "bad" place
//If true, a swap is OK.
private bool TrySwap(int pos1, int pos2)
{
if (original[pos1] == shuffled[pos2] || original[pos2] == shuffled[pos1])
return false;
else
return true;
}
//Constructor carries out calls Shuffle function.
public ShuffledString(string word)
{
original = word;
shuffled = new StringBuilder(word);
Shuffle();
DetectIgnores();
}
//Does the hard work of shuffling the string.
private void Shuffle()
{
int length = original.Length;
int swaps;
Random rand = new Random();
List<int> used = new List<int>();
for (int i = 0; i < length; i++)
{
swaps = 0;
while(used.Count <= length - i)//Until all possibilities have been tried
{
int j = rand.Next(i, length - 1);
//If swapping would make a difference, and wouldn't put a letter in a "bad" place,
//and hasn't already been tried, then swap
if (original[i] != original[j] && TrySwap(i, j) && !used.Contains(j))
{
Swap(i, j);
swaps++;
break;
}
else
used.Add(j);//If swapping doesn't work, "blacklist" the index
}
if (swaps == 0)
{
//If a letter was ignored (no swap was found), look backward for another change to make
for (int k = i; k >= 0; k--)
{
if (TrySwap(i, k))
Swap(i, k);
}
}
//Clear the used indeces
used.Clear();
}
}
//Count how many letters are still in their original places.
private void DetectIgnores()
{
int ignores = 0;
for (int i = 0; i < original.Length; i++)
{
if (original[i] == shuffled[i])
ignores++;
}
ignoredChars = ignores;
}
//To allow easy conversion of strings.
public static implicit operator ShuffledString(string convert)
{
return new ShuffledString(convert);
}
}
public class Program
{
public static void Main(string[] args)
{
ShuffledString[] words = { "abracadabra", "seesaw", "elk", "grrrrrr", "up", "a" };
foreach(ShuffledString word in words)
Console.WriteLine("{0}, {1}, ({2})", word.Original, word.Shuffled, word.Ignored);
Console.ReadKey();
}
}
}
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