How to resolve the algorithm Best shuffle step by step in the Mathematica / Wolfram Language programming language
How to resolve the algorithm Best shuffle step by step in the Mathematica / Wolfram Language programming language
Table of Contents
Problem Statement
Shuffle the characters of a string in such a way that as many of the character values are in a different position as possible. A shuffle that produces a randomized result among the best choices is to be preferred. A deterministic approach that produces the same sequence every time is acceptable as an alternative. Display the result as follows: The score gives the number of positions whose character value did not change.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Best shuffle step by step in the Mathematica / Wolfram Language programming language
Purpose:
The provided Wolfram language code is designed to perform the "Best Shuffle" algorithm, which aims to rearrange characters in a string such that each letter is as close as possible to its original position in the string.
Algorithm:
The Best Shuffle algorithm works as follows:
- String Split: Convert the input string
data
into a list of individual characters usingStringSplit
. - Permutation Generation: Generate all possible permutations of these characters using
Permutations
. - Hamming Distance: Calculate the Hamming distance (the number of positions where two strings differ) between each permutation and the original string
data
. - Sorting: Sort the list of permutations based on the Hamming distance.
- Result Selection: The permutation with the lowest Hamming distance is considered the "best shuffle."
- Reconstruction: Flatten the best shuffle permutation and the original string
data
to obtain the shuffled string.
Usage:
The BestShuffle
function is applied to an input string data
to generate the best shuffle. The generated shuffle is then printed in a specific format:
<original string>, <shuffled string>, (<Hamming distance>)
Example Usage:
The code includes examples of applying the Best Shuffle algorithm to various strings:
"abracadabra"
: Best shuffle: "braadcaraab", Hamming distance: 5"seesaw"
: Best shuffle: "seeasw", Hamming distance: 1"elk"
: Best shuffle: "kel", Hamming distance: 2"grrrrrr"
: Best shuffle: "rrrrrr", Hamming distance: 0"up"
: Best shuffle: "pu", Hamming distance: 1"a"
: Best shuffle: "a", Hamming distance: 0
Source code in the wolfram programming language
BestShuffle[data_] :=
Flatten[{data,First[SortBy[
List[#, StringLength[data]-HammingDistance[#,data]] & /@ StringJoin /@ Permutations[StringSplit[data, ""]], Last]]}]
Print[#[[1]], "," #[[2]], ",(", #[[3]], ")"] & /@ BestShuffle /@ {"abracadabra","seesaw","elk","grrrrrr","up","a"}
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