How to resolve the algorithm Bitmap/PPM conversion through a pipe step by step in the Kotlin programming language
Published on 22 June 2024 08:30 PM
How to resolve the algorithm Bitmap/PPM conversion through a pipe step by step in the Kotlin programming language
Table of Contents
Problem Statement
Using the data storage type defined on this page for raster images, delegate writing a JPEG file through a pipe using the output_ppm function defined on this other page. There are various utilities that can be used for this task, for example: cjpeg (package "jpeg-progs" on Linux, or "media-libs/libjpeg-turbo" on Gentoo), ppmtojpeg (package "netpbm" on Linux), convert (from ImageMagick, multi-platform).
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Bitmap/PPM conversion through a pipe step by step in the Kotlin programming language
This Kotlin code creates a simple bitmap image storage object, BasicBitmapStorage
, which is then used to generate an image and write it to disk in JPEG format. Here's a breakdown of the code:
-
BasicBitmapStorage Class:
- This class represents a basic bitmap storage mechanism. It initializes a
BufferedImage
object with the specified width and height. - It has methods to fill the image with a specific color (
fill
), set individual pixels (setPixel
), and retrieve pixel colors (getPixel
).
- This class represents a basic bitmap storage mechanism. It initializes a
-
Main Function:
- Sets the image dimensions to be 640x640 and creates a
BasicBitmapStorage
object (bbs
). - It enters a double loop to iterate over each pixel in the image.
- For each pixel, it calculates a color based on the pixel's position and sets the pixel color using
setPixel
.
- Sets the image dimensions to be 640x640 and creates a
-
Writing Image to Disk:
- A
ProcessBuilder
is used to create a command that will convert the image to a JPEG file using ImageMagick'sconvert
command. - A pipe is used to redirect the output of the
BasicBitmapStorage
object to theconvert
command's standard input. - The
ByteArray
(buffer
) is used to write the image data line by line. - The
write
method is used to write the header and image data to theconvert
command's standard input.
- A
-
PPM (Portable Pixmap) Format:
- The header section includes the PPM format identifier ("P6"), image width and height, and the maximum color value (255).
- Each pixel is represented by three bytes (red, green, blue) in the image data section.
-
Image Conversion:
- The
convert
command is used to convert the PPM image data received from the pipe into a JPEG file. - The converted JPEG file is written to a file named "output_piped.jpg" in the current directory.
- The
Source code in the kotlin programming language
// Version 1.2.40
import java.awt.Color
import java.awt.Graphics
import java.awt.image.BufferedImage
class BasicBitmapStorage(width: Int, height: Int) {
val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)
fun fill(c: Color) {
val g = image.graphics
g.color = c
g.fillRect(0, 0, image.width, image.height)
}
fun setPixel(x: Int, y: Int, c: Color) = image.setRGB(x, y, c.getRGB())
fun getPixel(x: Int, y: Int) = Color(image.getRGB(x, y))
}
fun main(args: Array<String>) {
// create BasicBitmapStorage object
val width = 640
val height = 640
val bbs = BasicBitmapStorage(width, height)
for (y in 0 until height) {
for (x in 0 until width) {
val c = Color(x % 256, y % 256, (x * y) % 256)
bbs.setPixel(x, y, c)
}
}
// now write the object in PPM format to ImageMagick's STDIN via a pipe
// so it can be converted to a .jpg file and written to disk
val pb = ProcessBuilder("convert", "-", "output_piped.jpg")
pb.directory(null)
pb.redirectInput(ProcessBuilder.Redirect.PIPE)
val buffer = ByteArray(width * 3) // write one line at a time
val proc = pb.start()
val pStdIn = proc.outputStream
pStdIn.use {
val header = "P6\n$width $height\n255\n".toByteArray()
with (it) {
write(header)
for (y in 0 until height) {
for (x in 0 until width) {
val c = bbs.getPixel(x, y)
buffer[x * 3] = c.red.toByte()
buffer[x * 3 + 1] = c.green.toByte()
buffer[x * 3 + 2] = c.blue.toByte()
}
write(buffer)
}
}
}
}
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