How to resolve the algorithm Bitmap/PPM conversion through a pipe step by step in the Kotlin programming language

Published on 22 June 2024 08:30 PM

How to resolve the algorithm Bitmap/PPM conversion through a pipe step by step in the Kotlin programming language

Table of Contents

Problem Statement

Using the data storage type defined on this page for raster images, delegate writing a JPEG file through a pipe using the output_ppm function defined on this other page. There are various utilities that can be used for this task, for example: cjpeg (package "jpeg-progs" on Linux, or "media-libs/libjpeg-turbo" on Gentoo), ppmtojpeg (package "netpbm" on Linux), convert (from ImageMagick, multi-platform).

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Bitmap/PPM conversion through a pipe step by step in the Kotlin programming language

This Kotlin code creates a simple bitmap image storage object, BasicBitmapStorage, which is then used to generate an image and write it to disk in JPEG format. Here's a breakdown of the code:

  1. BasicBitmapStorage Class:

    • This class represents a basic bitmap storage mechanism. It initializes a BufferedImage object with the specified width and height.
    • It has methods to fill the image with a specific color (fill), set individual pixels (setPixel), and retrieve pixel colors (getPixel).
  2. Main Function:

    • Sets the image dimensions to be 640x640 and creates a BasicBitmapStorage object (bbs).
    • It enters a double loop to iterate over each pixel in the image.
    • For each pixel, it calculates a color based on the pixel's position and sets the pixel color using setPixel.
  3. Writing Image to Disk:

    • A ProcessBuilder is used to create a command that will convert the image to a JPEG file using ImageMagick's convert command.
    • A pipe is used to redirect the output of the BasicBitmapStorage object to the convert command's standard input.
    • The ByteArray (buffer) is used to write the image data line by line.
    • The write method is used to write the header and image data to the convert command's standard input.
  4. PPM (Portable Pixmap) Format:

    • The header section includes the PPM format identifier ("P6"), image width and height, and the maximum color value (255).
    • Each pixel is represented by three bytes (red, green, blue) in the image data section.
  5. Image Conversion:

    • The convert command is used to convert the PPM image data received from the pipe into a JPEG file.
    • The converted JPEG file is written to a file named "output_piped.jpg" in the current directory.

Source code in the kotlin programming language

// Version 1.2.40

import java.awt.Color
import java.awt.Graphics
import java.awt.image.BufferedImage

class BasicBitmapStorage(width: Int, height: Int) {
    val image = BufferedImage(width, height, BufferedImage.TYPE_3BYTE_BGR)

    fun fill(c: Color) {
        val g = image.graphics
        g.color = c
        g.fillRect(0, 0, image.width, image.height)
    }

    fun setPixel(x: Int, y: Int, c: Color) = image.setRGB(x, y, c.getRGB())

    fun getPixel(x: Int, y: Int) = Color(image.getRGB(x, y))
}

fun main(args: Array<String>) {
    // create BasicBitmapStorage object
    val width = 640
    val height = 640
    val bbs = BasicBitmapStorage(width, height)
    for (y in 0 until height) {
        for (x in 0 until width) {
            val c = Color(x % 256, y % 256, (x * y) % 256)
            bbs.setPixel(x, y, c)
        }
    }

    // now write the object in PPM format to ImageMagick's STDIN via a pipe
    // so it can be converted to a .jpg file and written to disk
    val pb = ProcessBuilder("convert", "-", "output_piped.jpg")
    pb.directory(null)
    pb.redirectInput(ProcessBuilder.Redirect.PIPE)
    val buffer = ByteArray(width * 3) // write one line at a time
    val proc = pb.start()
    val pStdIn = proc.outputStream
    pStdIn.use {
        val header = "P6\n$width $height\n255\n".toByteArray()
        with (it) {
            write(header)
            for (y in 0 until height) {
                for (x in 0 until width) {
                    val c = bbs.getPixel(x, y)
                    buffer[x * 3] = c.red.toByte()
                    buffer[x * 3 + 1] = c.green.toByte()
                    buffer[x * 3 + 2] = c.blue.toByte()
                }
                write(buffer)
            }
        }
    }
}


  

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