How to resolve the algorithm Bitmap step by step in the FreeBASIC programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Bitmap step by step in the FreeBASIC programming language
Table of Contents
Problem Statement
Show a basic storage type to handle a simple RGB raster graphics image, and some primitive associated functions. If possible provide a function to allocate an uninitialised image, given its width and height, and provide 3 additional functions:
(If there are specificities about the storage or the allocation, explain those.) These functions are used as a base for the articles in the category raster graphics operations, and a basic output function to check the results is available in the article write ppm file.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Bitmap step by step in the FreeBASIC programming language
Source code in the freebasic programming language
Screenres 320, 240, 8
Dim Shared As Integer w, h
Screeninfo w, h
Const As Ubyte cyan = 3
Const As Ubyte red = 4
Sub rellenar(c As Integer)
Line (0,0) - (w/3, h/3), red, BF
End Sub
Sub establecePixel(x As Integer, y As Integer, c As Integer)
Pset (x,y), cyan
End Sub
rellenar(12)
establecePixel(10,10, cyan)
Locate 12
Print "pixel 10,10 es " & Point(10,10)
Print "pixel 20,20 es " & Point(20,10)
Bsave "FreeBASIC_bitmap.bmp", 0
Sleep
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