How to resolve the algorithm Bulls and cows step by step in the AutoHotkey programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Bulls and cows step by step in the AutoHotkey programming language
Table of Contents
Problem Statement
Bulls and Cows is an old game played with pencil and paper that was later implemented using computers.
Create a four digit random number from the digits 1 to 9, without duplication. The program should:
The score is computed as:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Bulls and cows step by step in the AutoHotkey programming language
Source code in the autohotkey programming language
length:=4, Code:="" ; settings
While StrLen(Code) < length {
Random, num, 1, 9
If !InStr(Code, num)
Code .= num
}
Gui, Add, Text, w83 vInfo, I'm thinking of a %length%-digit number with no duplicate digits.
Gui, Add, Edit, wp vGuess, Enter a guess...
Gui, Add, Button, wp Default vDefault, Submit
Gui, Add, Edit, ym w130 r8 vHistory ReadOnly
Gui, Show
Return
ButtonSubmit:
If Default = Restart
Reload
Gui, Submit, NoHide
If (StrLen(Guess) != length)
GuiControl, , Info, Enter a %length%-digit number.
Else If Guess is not digit
GuiControl, , Info, Enter a %length%-digit number.
Else
{
GuiControl, , Info
GuiControl, , Guess
If (Guess = Code)
{
GuiControl, , Info, Correct!
GuiControl, , Default, Restart
Default = Restart
}
response := Response(Guess, Code)
Bulls := SubStr(response, 1, InStr(response,",")-1)
Cows := SubStr(response, InStr(response,",")+1)
GuiControl, , History, % History . Guess ": " Bulls " Bulls " Cows " Cows`n"
}
Return
GuiEscape:
GuiClose:
ExitApp
Response(Guess,Code) {
Bulls := 0, Cows := 0
Loop, % StrLen(Code)
If (SubStr(Guess, A_Index, 1) = SubStr(Code, A_Index, 1))
Bulls++
Else If (InStr(Code, SubStr(Guess, A_Index, 1)))
Cows++
Return Bulls "," Cows
}
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