How to resolve the algorithm Chaos game step by step in the Amazing Hopper programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Chaos game step by step in the Amazing Hopper programming language
Table of Contents
Problem Statement
The Chaos Game is a method of generating the attractor of an iterated function system (IFS). One of the best-known and simplest examples creates a fractal, using a polygon and an initial point selected at random.
Play the Chaos Game using the corners of an equilateral triangle as the reference points. Add a starting point at random (preferably inside the triangle). Then add the next point halfway between the starting point and one of the reference points. This reference point is chosen at random. After a sufficient number of iterations, the image of a Sierpinski Triangle should emerge.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Chaos game step by step in the Amazing Hopper programming language
Source code in the amazing programming language
/* Chaos game - JAMBO hopper */
#include
#define LIMITE 50000
Main
ancho = 700, alto = 150
x=0,y=0,color=0
vertice=0,
c=0, Let( c := Utf8(Chr(219)))
Let(x := Int(Rand(ancho)))
Let(y := Int(Rand(alto)))
mid ancho=0, Let( mid ancho:= Div(ancho,2))
Cls
i=LIMITE
Void(pixeles)
Loop
Ceil(Rand(3)), On gosub( EQ1, EQ2, EQ3 )
Set( Int(y), Int(x), color),Apndrow(pixeles)
--i
Back if (i) is not zero
Canvas-term
Cls
i=1
Iterator(++i, Leq(i,LIMITE), Colorfore([i,3]Get(pixeles)), \
Locate( [i,1]Get(pixeles), [i,2]Get(pixeles) ), Print(c) )
Pause
End
Subrutines
EQ1:
Let(x := Div(x, 2))
Let(y := Div(y, 2))
Let(color:=9), Return
EQ2:
Let(x := Add( mid ancho, Div(Sub(mid ancho, x), 2) ) )
Let(y := Sub( alto, Div( Sub(alto, y), 2 )))
Let(color:=10), Return
EQ3:
Let(x := Sub(ancho, Div( Sub(ancho, x), 2)))
Let(y := Div(y, 2))
Let(color:=4), Return
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