How to resolve the algorithm Checkpoint synchronization step by step in the Perl programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Checkpoint synchronization step by step in the Perl programming language

Table of Contents

Problem Statement

The checkpoint synchronization is a problem of synchronizing multiple tasks. Consider a workshop where several workers (tasks) assembly details of some mechanism. When each of them completes his work they put the details together. There is no store, so a worker who finished its part first must wait for others before starting another one. Putting details together is the checkpoint at which tasks synchronize themselves before going their paths apart. The task Implement checkpoint synchronization in your language. Make sure that the solution is race condition-free. Note that a straightforward solution based on events is exposed to race condition. Let two tasks A and B need to be synchronized at a checkpoint. Each signals its event (EA and EB correspondingly), then waits for the AND-combination of the events (EA&EB) and resets its event. Consider the following scenario: A signals EA first and gets blocked waiting for EA&EB. Then B signals EB and loses the processor. Then A is released (both events are signaled) and resets EA. Now if B returns and enters waiting for EA&EB, it gets lost. When a worker is ready it shall not continue before others finish. A typical implementation bug is when a worker is counted twice within one working cycle causing its premature completion. This happens when the quickest worker serves its cycle two times while the laziest one is lagging behind. If you can, implement workers joining and leaving.

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Step by Step solution about How to resolve the algorithm Checkpoint synchronization step by step in the Perl programming language

Source code in the perl programming language

#!/usr/bin/perl
use warnings;
use strict;
use v5.10;

use Socket;

my $nr_items = 3;

sub short_sleep($) {
    (my $seconds) = @_;
    select undef, undef, undef, $seconds;
}

# This is run in a worker thread.  It repeatedly waits for a character from
# the main thread, and sends a value back to the main thread.  A short
# sleep introduces random timing, just to keep us honest.

sub be_worker($$) {
    my ($socket, $value) = @_;
    for (1 .. $nr_items) {
        sysread $socket, my $dummy, 1;
        short_sleep rand 0.5;
        syswrite $socket, $value;
        ++$value;
    }

    exit;
}

# This function forks a worker and sends it a socket on which to talk to
# the main thread, as well as an initial value to work with.  It returns
# (to the main thread) a socket on which to talk to the worker.

sub fork_worker($) {
    (my $value) = @_;
    socketpair my $kidsock, my $dadsock, AF_UNIX, SOCK_STREAM, PF_UNSPEC
        or die "socketpair: $!";

    if (fork // die "fork: $!") {
        # We're the parent
        close $dadsock;
        return $kidsock;
    }
    else {
        # We're the child
        close $kidsock;
        be_worker $dadsock, $value;
        # Never returns
    }
}

# Fork two workers, send them start signals, retrieve the values they send
# back, and print them

my $alpha_sock = fork_worker 'A';
my $digit_sock = fork_worker 1;

for (1 .. $nr_items) {
    syswrite $_, 'x'   for $alpha_sock, $digit_sock;
    sysread $alpha_sock, my $alpha, 1;
    sysread $digit_sock, my $digit, 1;
    say $alpha, $digit;
}

# If the main thread were planning to run for a long time after the
# workers had terminate, it would need to reap them to avoid zombies:

wait; wait;


  

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