How to resolve the algorithm Cistercian numerals step by step in the Action! programming language
How to resolve the algorithm Cistercian numerals step by step in the Action! programming language
Table of Contents
Problem Statement
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output.
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Step by Step solution about How to resolve the algorithm Cistercian numerals step by step in the Action! programming language
Source code in the action! programming language
BYTE FUNC AtasciiToInternal(CHAR c)
BYTE c2
c2=c&$7F
IF c2<32 THEN RETURN (c+64)
ELSEIF c2<96 THEN RETURN (c-32) FI
RETURN (c)
PROC CharOut(CARD x BYTE y CHAR c)
BYTE i,j,v
CARD addr
addr=$E000+AtasciiToInternal(c)*8
FOR j=0 TO 7
DO
v=Peek(addr) i=8
WHILE i>0
DO
IF (v&1)=0 THEN Color=0
ELSE Color=1 FI
Plot(x+i,y+j)
v=v RSH 1 i==-1
OD
addr==+1
OD
RETURN
PROC TextOut(CARD x BYTE y CHAR ARRAY text)
BYTE i
FOR i=1 TO text(0)
DO
CharOut(x,y,text(i))
x==+8
OD
RETURN
PROC DrawDigit(BYTE d INT x BYTE y INT dx,dy)
IF d=1 THEN
Plot(x,y) DrawTo(x+dx,y)
ELSEIF d=2 THEN
Plot(x,y+dy) DrawTo(x+dx,y+dy)
ELSEIF d=3 THEN
Plot(x,y) DrawTo(x+dx,y+dy)
ELSEIF d=4 THEN
Plot(x,y+dy) DrawTo(x+dx,y)
ELSEIF d=5 THEN
Plot(x,y) DrawTo(x+dx,y) DrawTo(x,y+dy)
ELSEIF d=6 THEN
Plot(x+dx,y) DrawTo(x+dx,y+dy)
ELSEIF d=7 THEN
Plot(x,y) DrawTo(x+dx,y) DrawTo(x+dx,y+dy)
ELSEIF d=8 THEN
Plot(x,y+dy) DrawTo(x+dx,y+dy) DrawTo(x+dx,y)
ELSEIF d=9 THEN
Plot(x,y) DrawTo(x+dx,y)
DrawTo(x+dx,y+dy) DrawTo(x,y+dy)
FI
RETURN
PROC Cystersian(CARD n INT x BYTE y,s)
INT ms
ms=-s
Color=1
Plot(x+s,y) DrawTo(x+s,y+3*s)
DrawDigit(n MOD 10,x+s,y,s,s)
n==/10
DrawDigit(n MOD 10,x+s,y,ms,s)
n==/10
DrawDigit(n MOD 10,x+s,y+3*s,s,ms)
n==/10
DrawDigit(n MOD 10,x+s,y+3*s,ms,ms)
RETURN
PROC Test(CARD n INT x BYTE y,s)
CHAR ARRAY text(5)
StrC(n,text)
TextOut(x+(2*s-text(0)*8)/2,y-10,text)
Cystersian(n,x,y,s)
RETURN
PROC Main()
CARD ARRAY numbers=[0 1 20 300 4000 5555 6789 6502 1977 2021]
BYTE CH=$02FC,COLOR1=$02C5,COLOR2=$02C6
BYTE s=[16],i
INT x,y
Graphics(8+16)
COLOR1=$0C
COLOR2=$02
x=s y=2*s
FOR i=0 TO 9
DO
Test(numbers(i),x,y,s)
x==+4*s
IF x>=320-s THEN
x=s y==+5*s
FI
OD
DO UNTIL CH#$FF OD
CH=$FF
RETURN
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