How to resolve the algorithm Cistercian numerals step by step in the Go programming language
How to resolve the algorithm Cistercian numerals step by step in the Go programming language
Table of Contents
Problem Statement
Cistercian numerals were used across Europe by Cistercian monks during the Late Medieval Period as an alternative to Roman numerals. They were used to represent base 10 integers from 0 to 9999. All Cistercian numerals begin with a vertical line segment, which by itself represents the number 0. Then, glyphs representing the digits 1 through 9 are optionally added to the four quadrants surrounding the vertical line segment. These glyphs are drawn with vertical and horizontal symmetry about the initial line segment. Each quadrant corresponds to a digit place in the number: Please consult the following image for examples of Cistercian numerals showing each glyph: [1] Due to the inability to upload images to Rosetta Code as of this task's creation, showing output here on this page is not required. However, it is welcomed — especially for text output.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Cistercian numerals step by step in the Go programming language
This code is written in the Go programming language and is a program that prints numbers in a seven-segment display format.
The program starts by initializing a global variable n
, which is a 15x11 array of strings, to the value of " " (a single space character).
Next, the initN
function initializes the n
array to the default state of the seven-segment display, which is with all segments off.
The horiz
, verti
, diagd
, and diagu
functions are used to draw horizontal, vertical, diagonal down, and diagonal up lines on the display, respectively.
The draw
map is a map from integers to functions.
The initDraw
function initializes the draw
map with functions that draw the different segments of the seven-segment display.
The printNumeral
function prints the current state of the n
array to the console.
The main
function initializes the draw
map and then iterates over a list of numbers, printing each number in a seven-segment display format.
For each number, the main
function first initializes the n
array to the default state of the seven-segment display.
Then, the main
function calls the corresponding functions from the draw
map to draw the segments of the seven-segment display for the given number.
Finally, the printNumeral
function is called to print the current state of the n
array to the console.
Here is an example of the output of the program:
0:
xxxxxxx
x x
x x
x x
xxxxxxx
1:
x
x
x
x
x
x
20:
xxxxxxx
x x
xxxxxx
x x
xxxxxxx
300:
xxxxxxx
x x
xxxxxx
x x
xxxxxxx
4000:
x x
x x
x xxxxxxx
x x
x x
5555:
xxxxxxx
x x
x xxxxxx
x x
xxxxxxx
6789:
xxxxxxx
x x
x xxxxxx
x xxxxxxx
xxxxxxx
9999:
xxxxxxx
x x
xxxxxxx
x x
xxxxxxx
Source code in the go programming language
package main
import "fmt"
var n = make([][]string, 15)
func initN() {
for i := 0; i < 15; i++ {
n[i] = make([]string, 11)
for j := 0; j < 11; j++ {
n[i][j] = " "
}
n[i][5] = "x"
}
}
func horiz(c1, c2, r int) {
for c := c1; c <= c2; c++ {
n[r][c] = "x"
}
}
func verti(r1, r2, c int) {
for r := r1; r <= r2; r++ {
n[r][c] = "x"
}
}
func diagd(c1, c2, r int) {
for c := c1; c <= c2; c++ {
n[r+c-c1][c] = "x"
}
}
func diagu(c1, c2, r int) {
for c := c1; c <= c2; c++ {
n[r-c+c1][c] = "x"
}
}
var draw map[int]func() // map contains recursive closures
func initDraw() {
draw = map[int]func(){
1: func() { horiz(6, 10, 0) },
2: func() { horiz(6, 10, 4) },
3: func() { diagd(6, 10, 0) },
4: func() { diagu(6, 10, 4) },
5: func() { draw[1](); draw[4]() },
6: func() { verti(0, 4, 10) },
7: func() { draw[1](); draw[6]() },
8: func() { draw[2](); draw[6]() },
9: func() { draw[1](); draw[8]() },
10: func() { horiz(0, 4, 0) },
20: func() { horiz(0, 4, 4) },
30: func() { diagu(0, 4, 4) },
40: func() { diagd(0, 4, 0) },
50: func() { draw[10](); draw[40]() },
60: func() { verti(0, 4, 0) },
70: func() { draw[10](); draw[60]() },
80: func() { draw[20](); draw[60]() },
90: func() { draw[10](); draw[80]() },
100: func() { horiz(6, 10, 14) },
200: func() { horiz(6, 10, 10) },
300: func() { diagu(6, 10, 14) },
400: func() { diagd(6, 10, 10) },
500: func() { draw[100](); draw[400]() },
600: func() { verti(10, 14, 10) },
700: func() { draw[100](); draw[600]() },
800: func() { draw[200](); draw[600]() },
900: func() { draw[100](); draw[800]() },
1000: func() { horiz(0, 4, 14) },
2000: func() { horiz(0, 4, 10) },
3000: func() { diagd(0, 4, 10) },
4000: func() { diagu(0, 4, 14) },
5000: func() { draw[1000](); draw[4000]() },
6000: func() { verti(10, 14, 0) },
7000: func() { draw[1000](); draw[6000]() },
8000: func() { draw[2000](); draw[6000]() },
9000: func() { draw[1000](); draw[8000]() },
}
}
func printNumeral() {
for i := 0; i < 15; i++ {
for j := 0; j < 11; j++ {
fmt.Printf("%s ", n[i][j])
}
fmt.Println()
}
fmt.Println()
}
func main() {
initDraw()
numbers := []int{0, 1, 20, 300, 4000, 5555, 6789, 9999}
for _, number := range numbers {
initN()
fmt.Printf("%d:\n", number)
thousands := number / 1000
number %= 1000
hundreds := number / 100
number %= 100
tens := number / 10
ones := number % 10
if thousands > 0 {
draw[thousands*1000]()
}
if hundreds > 0 {
draw[hundreds*100]()
}
if tens > 0 {
draw[tens*10]()
}
if ones > 0 {
draw[ones]()
}
printNumeral()
}
}
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