How to resolve the algorithm Classes step by step in the AutoHotkey programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Classes step by step in the AutoHotkey programming language

Table of Contents

Problem Statement

In object-oriented programming class is a set (a transitive closure) of types bound by the relation of inheritance. It is said that all types derived from some base type T and the type T itself form a class T. The first type T from the class T sometimes is called the root type of the class. A class of types itself, as a type, has the values and operations of its own. The operations of are usually called methods of the root type. Both operations and values are called polymorphic. A polymorphic operation (method) selects an implementation depending on the actual specific type of the polymorphic argument. The action of choice the type-specific implementation of a polymorphic operation is called dispatch. Correspondingly, polymorphic operations are often called dispatching or virtual. Operations with multiple arguments and/or the results of the class are called multi-methods. A further generalization of is the operation with arguments and/or results from different classes.

A polymorphic value has a type tag indicating its specific type from the class and the corresponding specific value of that type. This type is sometimes called the most specific type of a [polymorphic] value. The type tag of the value is used in order to resolve the dispatch. The set of polymorphic values of a class is a transitive closure of the sets of values of all types from that class. In many OO languages the type of the class of T and T itself are considered equivalent. In some languages they are distinct (like in Ada). When class T and T are equivalent, there is no way to distinguish polymorphic and specific values.

Create a basic class with a method, a constructor, an instance variable and how to instantiate it.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Classes step by step in the AutoHotkey programming language

Source code in the autohotkey programming language

obj := new MyClass
obj.WhenCreated()

class MyClass {
; Instance Variable #1
   time := A_Hour ":" A_Min ":" A_Sec
   
; Constructor
   __New() {
      MsgBox, % "Constructing new object of type: " this.__Class
      FormatTime, date, , MM/dd/yyyy
   ; Instance Variable #2
      this.date := date
   }
; Method
   WhenCreated() {
      MsgBox, % "Object created at " this.time " on " this.date
   }
}


  

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