How to resolve the algorithm Conway's Game of Life step by step in the Ol programming language
How to resolve the algorithm Conway's Game of Life step by step in the Ol programming language
Table of Contents
Problem Statement
The Game of Life is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is the best-known example of a cellular automaton. Conway's game of life is described here: A cell C is represented by a 1 when alive, or 0 when dead, in an m-by-m (or m×m) square array of cells. We calculate N - the sum of live cells in C's eight-location neighbourhood, then cell C is alive or dead in the next generation based on the following table: Assume cells beyond the boundary are always dead. The "game" is actually a zero-player game, meaning that its evolution is determined by its initial state, needing no input from human players. One interacts with the Game of Life by creating an initial configuration and observing how it evolves.
Although you should test your implementation on more complex examples such as the glider in a larger universe, show the action of the blinker (three adjoining cells in a row all alive), over three generations, in a 3 by 3 grid.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Conway's Game of Life step by step in the Ol programming language
Source code in the ol programming language
#!/usr/bin/ol
(import (otus random!))
(define MAX 65536) ; should be power of two
; size of game board (should be less than MAX)
(define WIDTH 170)
(define HEIGHT 96)
; helper function
(define (hash x y)
(let ((x (mod (+ x WIDTH) WIDTH))
(y (mod (+ y HEIGHT) HEIGHT)))
(+ (* y MAX) x)))
; helper function
(define neighbors '(
(-1 . -1) ( 0 . -1) ( 1 . -1)
(-1 . 0) ( 1 . 0)
(-1 . 1) ( 0 . 1) ( 1 . 1)
))
; dead-or-alive cell test
(define (alive gen x y)
(case (fold (lambda (f xy)
(+ f (get gen (hash (+ x (car xy)) (+ y (cdr xy))) 0)))
0 neighbors)
(2
(get gen (hash x y) #false))
(3
#true)))
; ---------------
(import (lib gl2))
(gl:set-window-title "Convey's The game of Life")
(glShadeModel GL_SMOOTH)
(glClearColor 0.11 0.11 0.11 1)
(glOrtho 0 WIDTH 0 HEIGHT 0 1)
(glPointSize (/ 854 WIDTH))
; generate random field
(gl:set-userdata
(list->ff (map (lambda (i) (let ((x (rand! WIDTH)) (y (rand! HEIGHT)))
(cons (hash x y) 1))) (iota 2000))))
; main game loop
(gl:set-renderer (lambda (mouse)
(let ((generation (gl:get-userdata)))
(glClear GL_COLOR_BUFFER_BIT)
; draw the cells
(glColor3f 0.2 0.5 0.2)
(glBegin GL_POINTS)
(ff-fold (lambda (st key value)
(glVertex2f (mod key MAX)
(div key MAX))
) #f generation)
(glEnd)
(gl:set-userdata
; next cells generation
(ff-fold (lambda (st key value)
(let ((x (mod key MAX))
(y (div key MAX)))
(fold (lambda (st key)
(let ((x (+ x (car key)))
(y (+ y (cdr key))))
(if (alive generation x y) (put st (hash x y) 1) st)))
(if (alive generation x y) (put st (hash x y) 1) st) ; the cell
neighbors)))
#empty generation)))))
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