How to resolve the algorithm Cramer's rule step by step in the Maple programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Cramer's rule step by step in the Maple programming language
Table of Contents
Problem Statement
Given
which in matrix format is
Then the values of
x , y
{\displaystyle x,y}
and
z
{\displaystyle z}
can be found as follows:
Given the following system of equations:
solve for
w
{\displaystyle w}
,
x
{\displaystyle x}
,
y
{\displaystyle y}
and
z
{\displaystyle z}
, using Cramer's rule.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Cramer's rule step by step in the Maple programming language
Source code in the maple programming language
with(LinearAlgebra):
cramer:=proc(A,B)
local n,d,X,V,i;
n:=upperbound(A,2);
d:=Determinant(A);
X:=Vector(n,0);
for i from 1 to n do
V:=A(1..-1,i);
A(1..-1,i):=B;
X[i]:=Determinant(A)/d;
A(1..-1,i):=V;
od;
X;
end:
A:=Matrix([[2,-1,5,1],[3,2,2,-6],[1,3,3,-1],[5,-2,-3,3]]):
B:=Vector([-3,-32,-47,49]):
printf("%a",cramer(A,B));
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