How to resolve the algorithm Create an HTML table step by step in the Ada programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Create an HTML table step by step in the Ada programming language
Table of Contents
Problem Statement
Create an HTML table.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Create an HTML table step by step in the Ada programming language
Source code in the ada programming language
with Ada.Strings.Unbounded;
generic
type Item_Type is private;
with function To_String(Item: Item_Type) return String is <>;
with procedure Put(S: String) is <>;
with procedure Put_Line(Line: String) is <>;
package HTML_Table is
subtype U_String is Ada.Strings.Unbounded.Unbounded_String;
function Convert(S: String) return U_String renames
Ada.Strings.Unbounded.To_Unbounded_String;
type Item_Array is array(Positive range <>, Positive range <>) of Item_Type;
type Header_Array is array(Positive range <>) of U_String;
procedure Print(Items: Item_Array; Column_Heads: Header_Array);
end HTML_Table;
package body HTML_Table is
procedure Print(Items: Item_Array; Column_Heads: Header_Array) is
function Blanks(N: Natural) return String is
-- indention for better readable HTML
begin
if N=0 then
return "";
else
return " " & Blanks(N-1);
end if;
end Blanks;
procedure Print_Row(Row_Number: Positive) is
begin
Put(Blanks(4) & "<tr><td>" & Positive'Image(Row_Number) & "</td>");
for I in Items'Range(2) loop
Put("<td>" & To_String(Items(Row_Number, I)) & "</td>");
end loop;
Put_Line("</tr>");
end Print_Row;
procedure Print_Body is
begin
Put_Line(Blanks(2)&"<tbody align = ""right"">");
for I in Items'Range(1) loop
Print_Row(I);
end loop;
Put_Line(Blanks(2)&"</tbody>");
end Print_Body;
procedure Print_Header is
function To_Str(U: U_String) return String renames
Ada.Strings.Unbounded.To_String;
begin
Put_Line(Blanks(2) & "<thead align = ""right"">");
Put(Blanks(4) & "<tr><th></th>");
for I in Column_Heads'Range loop
Put("<td>" & To_Str(Column_Heads(I)) & "</td>");
end loop;
Put_Line("</tr>");
Put_Line(Blanks(2) & "</thead>");
end Print_Header;
begin
if Items'Length(2) /= Column_Heads'Length then
raise Constraint_Error with "number of headers /= number of columns";
end if;
Put_Line("<table>");
Print_Header;
Print_Body;
Put_Line("</table>");
end Print;
end HTML_Table;
with Ada.Text_IO, Ada.Numerics.Discrete_Random, HTML_Table;
procedure Test_HTML_Table is
-- define the Item_Type and the random generator
type Four_Digits is mod 10_000;
package Rand is new Ada.Numerics.Discrete_Random(Four_Digits);
Gen: Rand.Generator;
-- now we instantiate the generic package HTML_Table
package T is new HTML_Table
(Item_Type => Four_Digits,
To_String => Four_Digits'Image,
Put => Ada.Text_IO.Put,
Put_Line => Ada.Text_IO.Put_Line);
-- define the object that will the values that the table contains
The_Table: T.Item_Array(1 .. 4, 1..3);
begin
-- fill The_Table with random values
Rand.Reset(Gen);
for Rows in The_Table'Range(1) loop
for Cols in The_Table'Range(2) loop
The_Table(Rows, Cols) := Rand.Random(Gen);
end loop;
end loop;
-- output The_Table
T.Print(Items => The_Table,
Column_Heads => (T.Convert("X"), T.Convert("Y"), T.Convert("Z")));
end Test_HTML_Table;
<table>
<thead align = "right">
<tr><th></th><td>X</td><td>Y</td><td>Z</td></tr>
</thead>
<tbody align = "right">
<tr><td> 1</td><td> 7255</td><td> 3014</td><td> 9436</td></tr>
<tr><td> 2</td><td> 554</td><td> 3314</td><td> 8765</td></tr>
<tr><td> 3</td><td> 4832</td><td> 129</td><td> 2048</td></tr>
<tr><td> 4</td><td> 31</td><td> 6897</td><td> 8265</td></tr>
</tbody>
</table>
You may also check:How to resolve the algorithm Loops/For step by step in the Quackery programming language
You may also check:How to resolve the algorithm XML/Output step by step in the Slate programming language
You may also check:How to resolve the algorithm Bioinformatics/Sequence mutation step by step in the BBC BASIC programming language
You may also check:How to resolve the algorithm Sum of squares step by step in the Lua programming language
You may also check:How to resolve the algorithm Perlin noise step by step in the Zig programming language