How to resolve the algorithm Create an object at a given address step by step in the Aikido programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Create an object at a given address step by step in the Aikido programming language

Table of Contents

Problem Statement

In systems programing it is sometimes required to place language objects at specific memory locations, like I/O registers, hardware interrupt vectors etc.

Show how language objects can be allocated at a specific machine addresses. Since most OSes prohibit access to the physical memory if it is not mapped by the application, as an example, rather than a physical address, take the address of some existing object (using suitable address operations if necessary).

For example:

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Create an object at a given address step by step in the Aikido programming language

Source code in the aikido programming language

var portaddr = 0x80
var v = peek (portaddr, 1)   // 1 byte
v |= 0x40
poke (portaddr, v, 1) // 1 byte back again

var addr = malloc (16)
poke (addr, 1234, 4)
poke (addr+4, 0, 2)
poke (addr+6, 12, 2)

  

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