How to resolve the algorithm Draw a clock step by step in the C++ programming language
How to resolve the algorithm Draw a clock step by step in the C++ programming language
Table of Contents
Problem Statement
Draw a clock.
More specific:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Draw a clock step by step in the C++ programming language
This C++ program creates a graphical clock with animated hands and displays it in a window.
Key components of the program:
-
vector2 class: Represents 2D points and provides methods for rotating them.
-
myBitmap class: Encapsulates the creation and manipulation of a bitmap image. It offers functions for setting brush and pen colors, drawing shapes, and saving the bitmap as a file.
-
clock class: Implements the clock functionality. It creates a circular bitmap canvas, draws tick marks and hour, minute, and second hands, and updates the display by redrawing the canvas whenever the system time changes.
-
wnd class: Represents the window that displays the clock. It handles window creation, message handling, and painting operations.
How the program works:
- The program begins by creating an instance of the
wnd
class, which is responsible for creating the window and handling its messages. - A
clock
object is created and associated with the window. - A timer is set to trigger every second, and the
clock
object'ssetNow()
method is called each time the timer fires. This method updates the clock's display based on the current system time. - The
WndProc
function handles window messages, including theWM_PAINT
message. WhenWM_PAINT
is received, thedoPaint()
method of thewnd
class is called, which in turn calls thesetNow()
method of theclock
object to update the clock's display. - The
doTimer()
method of thewnd
class is called when the timer triggers, and it also calls thesetNow()
method of theclock
object to update the clock's display.
Usage:
The program runs in a window and displays a clock with animated hands. The clock's time is updated in real-time based on the system time.
Source code in the cpp programming language
#include <windows.h>
#include <string>
#include <math.h>
//--------------------------------------------------------------------------------------------------
using namespace std;
//--------------------------------------------------------------------------------------------------
const int BMP_SIZE = 300, MY_TIMER = 987654, CENTER = BMP_SIZE >> 1, SEC_LEN = CENTER - 20,
MIN_LEN = SEC_LEN - 20, HOUR_LEN = MIN_LEN - 20;
const float PI = 3.1415926536f;
//--------------------------------------------------------------------------------------------------
class vector2
{
public:
vector2() { x = y = 0; }
vector2( int a, int b ) { x = a; y = b; }
void set( int a, int b ) { x = a; y = b; }
void rotate( float angle_r )
{
float _x = static_cast<float>( x ),
_y = static_cast<float>( y ),
s = sinf( angle_r ),
c = cosf( angle_r ),
a = _x * c - _y * s,
b = _x * s + _y * c;
x = static_cast<int>( a );
y = static_cast<int>( b );
}
int x, y;
};
//--------------------------------------------------------------------------------------------------
class myBitmap
{
public:
myBitmap() : pen( NULL ), brush( NULL ), clr( 0 ), wid( 1 ) {}
~myBitmap()
{
DeleteObject( pen );
DeleteObject( brush );
DeleteDC( hdc );
DeleteObject( bmp );
}
bool create( int w, int h )
{
BITMAPINFO bi;
ZeroMemory( &bi, sizeof( bi ) );
bi.bmiHeader.biSize = sizeof( bi.bmiHeader );
bi.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
bi.bmiHeader.biCompression = BI_RGB;
bi.bmiHeader.biPlanes = 1;
bi.bmiHeader.biWidth = w;
bi.bmiHeader.biHeight = -h;
HDC dc = GetDC( GetConsoleWindow() );
bmp = CreateDIBSection( dc, &bi, DIB_RGB_COLORS, &pBits, NULL, 0 );
if( !bmp ) return false;
hdc = CreateCompatibleDC( dc );
SelectObject( hdc, bmp );
ReleaseDC( GetConsoleWindow(), dc );
width = w; height = h;
return true;
}
void clear( BYTE clr = 0 )
{
memset( pBits, clr, width * height * sizeof( DWORD ) );
}
void setBrushColor( DWORD bClr )
{
if( brush ) DeleteObject( brush );
brush = CreateSolidBrush( bClr );
SelectObject( hdc, brush );
}
void setPenColor( DWORD c )
{
clr = c;
createPen();
}
void setPenWidth( int w )
{
wid = w;
createPen();
}
void saveBitmap( string path )
{
BITMAPFILEHEADER fileheader;
BITMAPINFO infoheader;
BITMAP bitmap;
DWORD wb;
GetObject( bmp, sizeof( bitmap ), &bitmap );
DWORD* dwpBits = new DWORD[bitmap.bmWidth * bitmap.bmHeight];
ZeroMemory( dwpBits, bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD ) );
ZeroMemory( &infoheader, sizeof( BITMAPINFO ) );
ZeroMemory( &fileheader, sizeof( BITMAPFILEHEADER ) );
infoheader.bmiHeader.biBitCount = sizeof( DWORD ) * 8;
infoheader.bmiHeader.biCompression = BI_RGB;
infoheader.bmiHeader.biPlanes = 1;
infoheader.bmiHeader.biSize = sizeof( infoheader.bmiHeader );
infoheader.bmiHeader.biHeight = bitmap.bmHeight;
infoheader.bmiHeader.biWidth = bitmap.bmWidth;
infoheader.bmiHeader.biSizeImage = bitmap.bmWidth * bitmap.bmHeight * sizeof( DWORD );
fileheader.bfType = 0x4D42;
fileheader.bfOffBits = sizeof( infoheader.bmiHeader ) + sizeof( BITMAPFILEHEADER );
fileheader.bfSize = fileheader.bfOffBits + infoheader.bmiHeader.biSizeImage;
GetDIBits( hdc, bmp, 0, height, ( LPVOID )dwpBits, &infoheader, DIB_RGB_COLORS );
HANDLE file = CreateFile( path.c_str(), GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, NULL );
WriteFile( file, &fileheader, sizeof( BITMAPFILEHEADER ), &wb, NULL );
WriteFile( file, &infoheader.bmiHeader, sizeof( infoheader.bmiHeader ), &wb, NULL );
WriteFile( file, dwpBits, bitmap.bmWidth * bitmap.bmHeight * 4, &wb, NULL );
CloseHandle( file );
delete [] dwpBits;
}
HDC getDC() const { return hdc; }
int getWidth() const { return width; }
int getHeight() const { return height; }
private:
void createPen()
{
if( pen ) DeleteObject( pen );
pen = CreatePen( PS_SOLID, wid, clr );
SelectObject( hdc, pen );
}
HBITMAP bmp;
HDC hdc;
HPEN pen;
HBRUSH brush;
void *pBits;
int width, height, wid;
DWORD clr;
};
//--------------------------------------------------------------------------------------------------
class clock
{
public:
clock()
{
_bmp.create( BMP_SIZE, BMP_SIZE );
_bmp.clear( 100 );
_bmp.setPenWidth( 2 );
_ang = DegToRadian( 6 );
}
void setNow()
{
GetLocalTime( &_sysTime );
draw();
}
float DegToRadian( float degree ) { return degree * ( PI / 180.0f ); }
void setHWND( HWND hwnd ) { _hwnd = hwnd; }
private:
void drawTicks( HDC dc )
{
vector2 line;
_bmp.setPenWidth( 1 );
for( int x = 0; x < 60; x++ )
{
line.set( 0, 50 );
line.rotate( static_cast<float>( x + 30 ) * _ang );
MoveToEx( dc, CENTER - static_cast<int>( 2.5f * static_cast<float>( line.x ) ), CENTER - static_cast<int>( 2.5f * static_cast<float>( line.y ) ), NULL );
LineTo( dc, CENTER - static_cast<int>( 2.81f * static_cast<float>( line.x ) ), CENTER - static_cast<int>( 2.81f * static_cast<float>( line.y ) ) );
}
_bmp.setPenWidth( 3 );
for( int x = 0; x < 60; x += 5 )
{
line.set( 0, 50 );
line.rotate( static_cast<float>( x + 30 ) * _ang );
MoveToEx( dc, CENTER - static_cast<int>( 2.5f * static_cast<float>( line.x ) ), CENTER - static_cast<int>( 2.5f * static_cast<float>( line.y ) ), NULL );
LineTo( dc, CENTER - static_cast<int>( 2.81f * static_cast<float>( line.x ) ), CENTER - static_cast<int>( 2.81f * static_cast<float>( line.y ) ) );
}
}
void drawHands( HDC dc )
{
float hp = DegToRadian( ( 30.0f * static_cast<float>( _sysTime.wMinute ) ) / 60.0f );
int h = ( _sysTime.wHour > 12 ? _sysTime.wHour - 12 : _sysTime.wHour ) * 5;
_bmp.setPenWidth( 3 );
_bmp.setPenColor( RGB( 0, 0, 255 ) );
drawHand( dc, HOUR_LEN, ( _ang * static_cast<float>( 30 + h ) ) + hp );
_bmp.setPenColor( RGB( 0, 128, 0 ) );
drawHand( dc, MIN_LEN, _ang * static_cast<float>( 30 + _sysTime.wMinute ) );
_bmp.setPenWidth( 2 );
_bmp.setPenColor( RGB( 255, 0, 0 ) );
drawHand( dc, SEC_LEN, _ang * static_cast<float>( 30 + _sysTime.wSecond ) );
}
void drawHand( HDC dc, int len, float ang )
{
vector2 line;
line.set( 0, len );
line.rotate( ang );
MoveToEx( dc, CENTER, CENTER, NULL );
LineTo( dc, line.x + CENTER, line.y + CENTER );
}
void draw()
{
HDC dc = _bmp.getDC();
_bmp.setBrushColor( RGB( 250, 250, 250 ) );
Ellipse( dc, 0, 0, BMP_SIZE, BMP_SIZE );
_bmp.setBrushColor( RGB( 230, 230, 230 ) );
Ellipse( dc, 10, 10, BMP_SIZE - 10, BMP_SIZE - 10 );
drawTicks( dc );
drawHands( dc );
_bmp.setPenColor( 0 ); _bmp.setBrushColor( 0 );
Ellipse( dc, CENTER - 5, CENTER - 5, CENTER + 5, CENTER + 5 );
_wdc = GetDC( _hwnd );
BitBlt( _wdc, 0, 0, BMP_SIZE, BMP_SIZE, dc, 0, 0, SRCCOPY );
ReleaseDC( _hwnd, _wdc );
}
myBitmap _bmp;
HWND _hwnd;
HDC _wdc;
SYSTEMTIME _sysTime;
float _ang;
};
//--------------------------------------------------------------------------------------------------
class wnd
{
public:
wnd() { _inst = this; }
int wnd::Run( HINSTANCE hInst )
{
_hInst = hInst;
_hwnd = InitAll();
SetTimer( _hwnd, MY_TIMER, 1000, NULL );
_clock.setHWND( _hwnd );
ShowWindow( _hwnd, SW_SHOW );
UpdateWindow( _hwnd );
MSG msg;
ZeroMemory( &msg, sizeof( msg ) );
while( msg.message != WM_QUIT )
{
if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) != 0 )
{
TranslateMessage( &msg );
DispatchMessage( &msg );
}
}
return UnregisterClass( "_MY_CLOCK_", _hInst );
}
private:
void wnd::doPaint( HDC dc ) { _clock.setNow(); }
void wnd::doTimer() { _clock.setNow(); }
static int WINAPI wnd::WndProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam )
{
switch( msg )
{
case WM_DESTROY: PostQuitMessage( 0 ); break;
case WM_PAINT:
{
PAINTSTRUCT ps;
HDC dc = BeginPaint( hWnd, &ps );
_inst->doPaint( dc );
EndPaint( hWnd, &ps );
return 0;
}
case WM_TIMER: _inst->doTimer(); break;
default:
return DefWindowProc( hWnd, msg, wParam, lParam );
}
return 0;
}
HWND InitAll()
{
WNDCLASSEX wcex;
ZeroMemory( &wcex, sizeof( wcex ) );
wcex.cbSize = sizeof( WNDCLASSEX );
wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = ( WNDPROC )WndProc;
wcex.hInstance = _hInst;
wcex.hCursor = LoadCursor( NULL, IDC_ARROW );
wcex.hbrBackground = ( HBRUSH )( COLOR_WINDOW + 1 );
wcex.lpszClassName = "_MY_CLOCK_";
RegisterClassEx( &wcex );
RECT rc = { 0, 0, BMP_SIZE, BMP_SIZE };
AdjustWindowRect( &rc, WS_SYSMENU | WS_CAPTION, FALSE );
int w = rc.right - rc.left, h = rc.bottom - rc.top;
return CreateWindow( "_MY_CLOCK_", ".: Clock -- PJorente :.", WS_SYSMENU, CW_USEDEFAULT, 0, w, h, NULL, NULL, _hInst, NULL );
}
static wnd* _inst;
HINSTANCE _hInst;
HWND _hwnd;
clock _clock;
};
wnd* wnd::_inst = 0;
//--------------------------------------------------------------------------------------------------
int APIENTRY _tWinMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow )
{
wnd myWnd;
return myWnd.Run( hInstance );
}
//--------------------------------------------------------------------------------------------------
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