How to resolve the algorithm Draw a cuboid step by step in the Lua programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Draw a cuboid step by step in the Lua programming language
Table of Contents
Problem Statement
Draw a cuboid with relative dimensions of 2 × 3 × 4.
The cuboid can be represented graphically, or in ASCII art, depending on the language capabilities. To fulfill the criteria of being a cuboid, three faces must be visible. Either static or rotational projection is acceptable for this task.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Draw a cuboid step by step in the Lua programming language
Source code in the lua programming language
-- needed for actual task
cube.scale = function(self, sx, sy, sz)
for i,v in ipairs(self.verts) do
v[1], v[2], v[3] = v[1]*sx, v[2]*sy, v[3]*sz
end
end
-- only needed for output
-- (to size it for screen, given a limited camera)
cube.translate = function(self, tx, ty, tz)
for i,v in ipairs(self.verts) do
v[1], v[2], v[3] = v[1]+tx, v[2]+ty, v[3]+tz
end
end
--
bitmap:init(40,40)
cube:scale(2,3,4)
cube:rotate(-pi/4, -pi/6)
cube:translate(0,0,10)
bitmap:clear("··")
renderer:render(cube, camera, bitmap)
screen:clear()
bitmap:render()
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