How to resolve the algorithm Draw a sphere step by step in the Frink programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Draw a sphere step by step in the Frink programming language
Table of Contents
Problem Statement
Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Draw a sphere step by step in the Frink programming language
Source code in the frink programming language
res = 254 / in
v = callJava["frink.graphics.VoxelArray", "makeSphere", [1/2 inch res]]
v.projectX[undef].show["X"]
v.projectY[undef].show["Y"]
v.projectZ[undef].show["Z"]
filename = "sphere.stl"
print["Writing $filename..."]
w = new Writer[filename]
w.println[v.toSTLFormat["sphere", 1/(res mm)]]
w.close[]
println["done."]
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