How to resolve the algorithm Draw a sphere step by step in the Frink programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Draw a sphere step by step in the Frink programming language

Table of Contents

Problem Statement

Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Draw a sphere step by step in the Frink programming language

Source code in the frink programming language

res = 254 / in
v = callJava["frink.graphics.VoxelArray", "makeSphere", [1/2 inch res]]

v.projectX[undef].show["X"]
v.projectY[undef].show["Y"]
v.projectZ[undef].show["Z"]   

filename = "sphere.stl"
print["Writing $filename..."]
w = new Writer[filename]
w.println[v.toSTLFormat["sphere", 1/(res mm)]]
w.close[]
println["done."]

  

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