How to resolve the algorithm Draw a sphere step by step in the Ruby programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Draw a sphere step by step in the Ruby programming language

Table of Contents

Problem Statement

Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Draw a sphere step by step in the Ruby programming language

This Ruby code sets up a Shoes application, which is a DSL for creating desktop applications using vector graphics, with a canvas of dimensions 500x500 pixels that cannot be resized.

The code defines a single image object, positioned at 50 pixels from the left and 30 pixels from the top, using the image method, which takes three arguments: the width, the height, and a hash specifying options for the image.

In the options hash, the top and left properties specify the position of the image within the canvas. The nostroke option disables the outline of the image, and the fill option sets the fill color to "#127".

Within the image object, multiple nested image objects are defined using the image method to create a complex graphic design.

The first nested image has options top and left set to 230 and 0, respectively, and its content is an oval shape created using the oval method, which takes four arguments: the x-coordinate, y-coordinate, width, and height of the oval.

This oval has a gradient fill from rgb(1.0, 1.0, 1.0, 0.7) to rgb(1.0, 1.0, 1.0, 0.0), and it is blurred using the blur method with a radius of 30 pixels.

The second nested image has options top and left set to 0 and 0, respectively, and its content is an oval shape with a fill color of "#46D" and a blur radius of 10 pixels.

The third nested image has options top and left set to 80 and 14, respectively, and its content is an oval shape with a gradient fill from rgb(1.0, 1.0, 1.0, 0.7) to rgb(1.0, 1.0, 1.0, 0.0).

The fourth nested image has options top and left set to 150 and 40, respectively, and its content is an oval shape with a fill color of "#79F" and a blur radius of 40 pixels.

The fifth nested image has options top, left, width, and height set to 0, 0, 320, and 260, respectively, and its content is an oval shape with a gradient fill from rgb(0.7, 0.9, 1.0, 0.0) to rgb(0.7, 0.9, 1.0, 0.6) and a blur radius of 20 pixels.

Overall, this code defines a composite image object with multiple nested image objects, each with various styling options, to create a specific design within the Shoes application canvas.

Source code in the ruby programming language

Shoes.app :width => 500, :height => 500, :resizable => false do
  image 400, 470, :top => 30, :left => 50 do
    nostroke
    fill "#127"
    image :top => 230, :left => 0 do
      oval 70, 130, 260, 40
      blur 30
    end
    oval 10, 10, 380, 380
    image :top => 0, :left => 0 do
      fill "#46D"
      oval 30, 30, 338, 338
      blur 10
    end
    fill gradient(rgb(1.0, 1.0, 1.0, 0.7), rgb(1.0, 1.0, 1.0, 0.0))
    oval 80, 14, 240, 176
    image :top => 0, :left => 0 do
      fill "#79F"
      oval 134, 134, 130, 130
      blur 40
    end
    image :top => 150, :left => 40, :width => 320, :height => 260 do
      fill gradient(rgb(0.7, 0.9, 1.0, 0.0), rgb(0.7, 0.9, 1.0, 0.6))
      oval 60, 60, 200, 136
      blur 20
    end
  end
end


  

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