How to resolve the algorithm Draw a sphere step by step in the Yabasic programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Draw a sphere step by step in the Yabasic programming language

Table of Contents

Problem Statement

Draw a sphere. The sphere can be represented graphically, or in ASCII art, depending on the language capabilities. Either static or rotational projection is acceptable for this task.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Draw a sphere step by step in the Yabasic programming language

Source code in the yabasic programming language

ancho = 640 : alto = 480
open window 640,480
backcolor 16,16,16
clear window
sphera()

sub sphera()
	local n
	
	for n = 1 to 100
		color 2*n, 2*n, 2*n
		fill circle ancho/2-2*n/3, alto/2-n/2, 150-n
	next n
end sub

  

You may also check:How to resolve the algorithm Run-length encoding step by step in the Emacs Lisp programming language
You may also check:How to resolve the algorithm Include a file step by step in the Furryscript programming language
You may also check:How to resolve the algorithm Function composition step by step in the AutoHotkey programming language
You may also check:How to resolve the algorithm Dot product step by step in the S-lang programming language
You may also check:How to resolve the algorithm N'th step by step in the Swift programming language