How to resolve the algorithm Find the intersection of a line with a plane step by step in the Ruby programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Find the intersection of a line with a plane step by step in the Ruby programming language
Table of Contents
Problem Statement
Finding the intersection of an infinite ray with a plane in 3D is an important topic in collision detection.
Find the point of intersection for the infinite ray with direction (0, -1, -1) passing through position (0, 0, 10) with the infinite plane with a normal vector of (0, 0, 1) and which passes through [0, 0, 5].
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Find the intersection of a line with a plane step by step in the Ruby programming language
The provided Ruby code defines a method intersectPoint
for finding the intersection point of a ray with a plane. Here's a breakdown of the code:
-
Libraries:
require "matrix"
: This line imports the Ruby Matrix library, which provides classes and methods for representing and manipulating matrices and vectors.
-
intersectPoint
Method:- This method takes four arguments:
rayVector (rv)
: A vector representing the direction of the ray.rayPoint (rp)
: A vector representing the origin point of the ray.planeNormal (pn)
: A vector perpendicular to the plane.planePoint (pp)
: A vector representing a point on the plane.
- This method takes four arguments:
-
Intersection Calculation:
- The code calculates the intersection point of the ray with the plane using the following steps:
- It computes the difference between the ray's origin point and the plane point (
diff
). - It calculates the dot product between the plane normal and the difference vector (
prod1
). - It calculates the dot product between the ray's direction vector and the plane normal (
prod2
). - It divides
prod1
byprod2
to get a scalar valueprod3
. - It subtracts the result of
rayVector * prod3
from the ray's origin point to get the intersection point (ip
).
- It computes the difference between the ray's origin point and the plane point (
- The code calculates the intersection point of the ray with the plane using the following steps:
-
main
Method:- This method sets up example values for the ray's direction vector, origin point, plane's normal vector, and a point on the plane.
- It calls the
intersectPoint
method to find the intersection point. - It prints the coordinates of the intersection point.
-
Execution:
- The
main
method is called at the end to execute the code and display the intersection point.
- The
Source code in the ruby programming language
require "matrix"
def intersectPoint(rayVector, rayPoint, planeNormal, planePoint)
diff = rayPoint - planePoint
prod1 = diff.dot planeNormal
prod2 = rayVector.dot planeNormal
prod3 = prod1 / prod2
return rayPoint - rayVector * prod3
end
def main
rv = Vector[0.0, -1.0, -1.0]
rp = Vector[0.0, 0.0, 10.0]
pn = Vector[0.0, 0.0, 1.0]
pp = Vector[0.0, 0.0, 5.0]
ip = intersectPoint(rv, rp, pn, pp)
puts "The ray intersects the plane at %s" % [ip]
end
main()
You may also check:How to resolve the algorithm Dutch national flag problem step by step in the C programming language
You may also check:How to resolve the algorithm One-dimensional cellular automata step by step in the SequenceL programming language
You may also check:How to resolve the algorithm Stack step by step in the Axe programming language
You may also check:How to resolve the algorithm Set, the card game step by step in the Factor programming language
You may also check:How to resolve the algorithm Sorting algorithms/Cocktail sort with shifting bounds step by step in the Julia programming language