How to resolve the algorithm Find the intersection of a line with a plane step by step in the Ruby programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Find the intersection of a line with a plane step by step in the Ruby programming language

Table of Contents

Problem Statement

Finding the intersection of an infinite ray with a plane in 3D is an important topic in collision detection.

Find the point of intersection for the infinite ray with direction   (0, -1, -1)   passing through position   (0, 0, 10)   with the infinite plane with a normal vector of   (0, 0, 1)   and which passes through [0, 0, 5].

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Find the intersection of a line with a plane step by step in the Ruby programming language

The provided Ruby code defines a method intersectPoint for finding the intersection point of a ray with a plane. Here's a breakdown of the code:

  1. Libraries:

    • require "matrix": This line imports the Ruby Matrix library, which provides classes and methods for representing and manipulating matrices and vectors.
  2. intersectPoint Method:

    • This method takes four arguments:
      • rayVector (rv): A vector representing the direction of the ray.
      • rayPoint (rp): A vector representing the origin point of the ray.
      • planeNormal (pn): A vector perpendicular to the plane.
      • planePoint (pp): A vector representing a point on the plane.
  3. Intersection Calculation:

    • The code calculates the intersection point of the ray with the plane using the following steps:
      • It computes the difference between the ray's origin point and the plane point (diff).
      • It calculates the dot product between the plane normal and the difference vector (prod1).
      • It calculates the dot product between the ray's direction vector and the plane normal (prod2).
      • It divides prod1 by prod2 to get a scalar value prod3.
      • It subtracts the result of rayVector * prod3 from the ray's origin point to get the intersection point (ip).
  4. main Method:

    • This method sets up example values for the ray's direction vector, origin point, plane's normal vector, and a point on the plane.
    • It calls the intersectPoint method to find the intersection point.
    • It prints the coordinates of the intersection point.
  5. Execution:

    • The main method is called at the end to execute the code and display the intersection point.

Source code in the ruby programming language

require "matrix"

def intersectPoint(rayVector, rayPoint, planeNormal, planePoint)
    diff = rayPoint - planePoint
    prod1 = diff.dot planeNormal
    prod2 = rayVector.dot planeNormal
    prod3 = prod1 / prod2
    return rayPoint - rayVector * prod3
end

def main
    rv = Vector[0.0, -1.0, -1.0]
    rp = Vector[0.0, 0.0, 10.0]
    pn = Vector[0.0, 0.0, 1.0]
    pp = Vector[0.0, 0.0, 5.0]
    ip = intersectPoint(rv, rp, pn, pp)
    puts "The ray intersects the plane at %s" % [ip]
end

main()


  

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