How to resolve the algorithm Floyd-Warshall algorithm step by step in the OCaml programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Floyd-Warshall algorithm step by step in the OCaml programming language

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Problem Statement

The Floyd–Warshall algorithm is an algorithm for finding shortest paths in a weighted graph with positive or negative edge weights.

Find the lengths of the shortest paths between all pairs of vertices of the given directed graph. Your code may assume that the input has already been checked for loops, parallel edges and negative cycles. Print the pair, the distance and (optionally) the path.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Floyd-Warshall algorithm step by step in the OCaml programming language

Source code in the ocaml programming language

(*
  Floyd-Warshall algorithm.

  See https://en.wikipedia.org/w/index.php?title=Floyd%E2%80%93Warshall_algorithm&oldid=1082310013
 *)

module Square_array =

  (* Square arrays with 1-based indexing. *)

  struct
    type 'a t =
      {
        n : int;
        r : 'a Array.t
      }

    let make n fill =
      let r = Array.make (n * n) fill in
      { n = n; r = r }

    let get arr (i, j) =
      Array.get arr.r ((i - 1) + (arr.n * (j - 1)))

    let set arr (i, j) x =
      Array.set arr.r ((i - 1) + (arr.n * (j - 1))) x
  end

module Vertex =

  (* A vertex is a positive integer, or 0 for the nil object. *)

  struct
    type t = int

    let nil = 0

    let print_vertex u =
      print_int u

    let rec print_directed_list lst =
      match lst with
      | [] -> ()
      | [u] -> print_vertex u
      | u :: tail ->
         begin
           print_vertex u;
           print_string " -> ";
           print_directed_list tail
         end
  end

module Edge =

  (* A graph edge. *)

  struct
    type t =
      {
        u : Vertex.t;
        weight : Float.t;
        v : Vertex.t
      }

    let make u weight v =
      { u = u; weight = weight; v = v }
  end

module Paths =

  (* The "next vertex" array and its operations. *)

  struct
    type t = Vertex.t Square_array.t

    let make n =
      Square_array.make n Vertex.nil

    let get = Square_array.get
    let set = Square_array.set

    let path paths u v =
      (* Path reconstruction. In the finest tradition of the standard
         List module, this implementation is *not* tail recursive. *)
      if Square_array.get paths (u, v) = Vertex.nil then
        []
      else
        let rec build_path paths u v =
          if u = v then
            [v]
          else
            let i = Square_array.get paths (u, v) in
            u :: build_path paths i v
        in
        build_path paths u v

    let print_path paths u v =
      Vertex.print_directed_list (path paths u v)
  end

module Distances =

  (* The "distance" array and its operations. *)

  struct
    type t = Float.t Square_array.t

    let make n =
      Square_array.make n Float.infinity

    let get = Square_array.get
    let set = Square_array.set
  end

let find_max_vertex edges =
  (* This implementation is *not* tail recursive. *)
  let rec find_max =
    function
    | [] -> Vertex.nil
    | edge :: tail -> max (max Edge.(edge.u) Edge.(edge.v))
                        (find_max tail)
  in
  find_max edges

let floyd_warshall edges =
  (* This implementation assumes IEEE floating point. The OCaml Float
     module explicitly specifies 64-bit IEEE floating point. *)
  let _ = assert (edges <> []) in
  let n = find_max_vertex edges in
  let dist = Distances.make n in
  let next = Paths.make n in
  let rec read_edges =
    function
    | [] -> ()
    | edge :: tail ->
       let u = Edge.(edge.u) in
       let v = Edge.(edge.v) in
       let weight = Edge.(edge.weight) in
       begin
         Distances.set dist (u, v) weight;
         Paths.set next (u, v) v;
         read_edges tail
       end
  in
  begin

    (* Initialization. *)

    read_edges edges;
    for i = 1 to n do
      (* Distance from a vertex to itself = 0.0 *)
      Distances.set dist (i, i) 0.0;
      Paths.set next (i, i) i
    done;

    (* Perform the algorithm. *)

    for k = 1 to n do
      for i = 1 to n do
        for j = 1 to n do
          let dist_ij = Distances.get dist (i, j) in
          let dist_ik = Distances.get dist (i, k) in
          let dist_kj = Distances.get dist (k, j) in
          let dist_ikj = dist_ik +. dist_kj in
          if dist_ikj < dist_ij then
            begin
              Distances.set dist (i, j) dist_ikj;
              Paths.set next (i, j) (Paths.get next (i, k))
            end
        done
      done
    done;

    (* Return the results, as a 3-tuple. *)

    (n, dist, next)

  end

let example_graph =
  [Edge.make 1 (-2.0) 3;
   Edge.make 3 (+2.0) 4;
   Edge.make 4 (-1.0) 2;
   Edge.make 2 (+4.0) 1;
   Edge.make 2 (+3.0) 3]
;;

let (n, dist, next) =
  floyd_warshall example_graph
;;

print_string "  pair     distance    path";
print_newline ();
print_string "---------------------------------------";
print_newline ();
for u = 1 to n do
  for v = 1 to n do
    if u <> v then
      begin
        print_string " ";
        Vertex.print_directed_list [u; v];
        print_string "     ";
        Printf.printf "%4.1f" (Distances.get dist (u, v));
        print_string "      ";
        Paths.print_path next u v;
        print_newline ()
      end
  done
done
;;


  

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