How to resolve the algorithm Generate random chess position step by step in the Julia programming language

Published on 22 June 2024 08:30 PM

How to resolve the algorithm Generate random chess position step by step in the Julia programming language

Table of Contents

Problem Statement

Generate a random chess position in FEN format.
The position does not have to be realistic or even balanced,  but it must comply to the following rules:

No requirement is made regarding the probability distribution of your method, but your program should be able to span a reasonably representative sample of all possible positions. For instance, programs that would always generate positions with say five pieces on the board, or with kings on a corner, would not be considered truly random.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Generate random chess position step by step in the Julia programming language

The provided Julia code is a module named Chess that defines functions for placing pieces on a chessboard and printing the board. Let's break down the code step by step:

  1. Module Declaration:

    module Chess
    
    using Printf

    This declares a module named Chess and imports the Printf module for printing purposes.

  2. Structs:

    struct King end
    struct Pawn end

    Two structs, King and Pawn, are defined to represent the chess pieces. These structs are empty because they don't have any data fields.

  3. Function placepieces!(grid, ::King): This function is used to place two kings on the chessboard (grid). It generates random positions for the kings such that they are not too close to each other. The rand function is used to generate random numbers within the specified ranges.

  4. Function placepieces!(grid, ch): This function places a piece represented by the character ch on the chessboard. It generates a random position for the piece and checks if that position is empty before placing it.

  5. Function placepieces!(grid, ch, ::Pawn): This function places pawns on the chessboard. It generates random positions for the pawns, ensuring they are not on the first or last row (i.e., they are not on the edges of the board).

  6. Function randposition!(grid): This function calls the other placepieces! functions to randomly place all the pieces (kings, pawns, rooks, knights, bishops, and queens) on the chessboard. It first places the kings using the King struct, then iterates over a list of pawn character representations to place pawns, and finally places other pieces using their character representations.

  7. Function printgrid(grid): This function prints the chessboard to the console. It iterates over the rows and columns of the board, joining the pieces in each row into a string and then joining the rows into a newline-separated string.

  8. Main Code:

    grid = fill(' ', 8, 8)
    Chess.randposition!(grid)
    Chess.printgrid(grid)

    This code creates an 8x8 chessboard filled with spaces, calls the randposition! function to randomly place pieces on the board, and then calls the printgrid function to print the resulting board.

Source code in the julia programming language

module Chess

using Printf

struct King end
struct Pawn end

function placepieces!(grid, ::King)
    axis = axes(grid, 1)
    while true
        r1, c1, r2, c2 = rand(axis, 4)
        if r1 != r2 && abs(r1 - r2) > 1 && abs(c1 - c2) > 1
            grid[r1, c1] = '♚'
            grid[r2, c2] = '♔'
            return grid
        end
    end
end

function placepieces!(grid, ch)
    axis = axes(grid, 1)
    while true
        r, c = rand(axis, 2)
        if grid[r, c] == ' '
            grid[r, c] = ch
            return grid
        end
    end
end

function placepieces!(grid, ch, ::Pawn)
    axis = axes(grid, 1)
    while true
        r, c = rand(axis, 2)
        if grid[r, c] == ' ' && r ∉ extrema(axis)
            grid[r, c] = ch
            return grid
        end
    end
end

function randposition!(grid)
    placepieces!(grid, King())
    foreach("♙♙♙♙♙♙♙♙♙♟♟♟♟♟♟♟♟") do ch
        placepieces!(grid, ch, Pawn())
    end
    foreach("♖♘♗♕♗♘♖♜♞♝♛♝♞♜") do ch
        placepieces!(grid, ch)
    end
    return grid
end

printgrid(grid) = println(join((join(grid[r, :], ' ') for r in 1:size(grid, 1)), '\n'))

end  # module Chess


grid = fill(' ', 8, 8)
Chess.randposition!(grid)
Chess.printgrid(grid)


  

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