How to resolve the algorithm Guess the number/With feedback (player) step by step in the MAXScript programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Guess the number/With feedback (player) step by step in the MAXScript programming language
Table of Contents
Problem Statement
Write a player for the game that follows the following rules: The computer should guess intelligently based on the accumulated scores given. One way is to use a Binary search based algorithm.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Guess the number/With feedback (player) step by step in the MAXScript programming language
Source code in the maxscript programming language
inclusiveRange = [1,100]
lowRange = inclusiveRange.x
maxRange = inclusiveRange.y
guesses = 1
inf = "Think of a number between % and % and I will try to guess it.\n" +\
"Type -1 if the guess is less than your number,\n"+\
"0 if the guess is correct, " +\
"or 1 if it's too high.\nPress esc to exit.\n"
clearListener()
format inf (int lowRange) (int maxRange)
while not keyboard.escpressed do
(
local chosen = ((lowRange + maxRange) / 2) as integer
if lowRange == maxRange do format "\nHaving fun?"
format "\nI choose %.\n" chosen
local theAnswer = getKBValue prompt:"Answer? "
case theAnswer of
(
(-1): (lowRange = chosen; guesses += 1)
(0): (format "\nYay. I guessed your number after % %.\n" \
guesses (if guesses == 1 then "try" else "tries")
exit with OK)
(1): (maxRange = chosen; guesses += 1)
default: (format "\nI don't understand your input.")
)
)
OK
Think of a number between 1 and 100 and I will try to guess it.
Type -1 if the guess is less than your number,
0 if the guess is correct, or 1 if it's too high.
Press esc to exit.
OK
I choose 50.
Answer? -1
I choose 75.
Answer? -1
I choose 87.
Answer? 1
I choose 81.
Answer? -1
I choose 84.
Answer? -1
I choose 85.
Answer? 0
Yay. I guessed your number after 6 tries.
OK
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