How to resolve the algorithm Guess the number/With feedback step by step in the Prolog programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Guess the number/With feedback step by step in the Prolog programming language
Table of Contents
Problem Statement
Write a game (computer program) that follows the following rules:
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Guess the number/With feedback step by step in the Prolog programming language
Source code in the prolog programming language
main :-
play_guess_number.
/* Parameteres */
low(1).
high(10).
/* Basic Game Logic */
play_guess_number :-
low(Low),
high(High),
random(Low, High, N),
tell_range(Low, High),
repeat, % roughly, "repeat ... (until) Guess == N "
ask_for_guess(Guess),
give_feedback(N, Guess),
Guess == N.
/* IO Stuff */
tell_range(Low, High) :-
format('Guess an integer between ~d and ~d.~n', [Low,High]).
ask_for_guess(Guess) :-
format('Guess the number: '),
read(Guess).
give_feedback(N, Guess) :-
( \+integer(Guess) -> writeln('Invalid input.')
; Guess < N -> writeln('Your guess is too low.')
; Guess > N -> writeln('Your guess is too high.')
; Guess =:= N -> writeln("Correct!")
).
?- main.
Guess an integer between 1 and 10.
Guess the number: a.
Invalid input.
Guess the number: 3.
Your guess is too low.
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