How to resolve the algorithm Guess the number step by step in the NewLISP programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Guess the number step by step in the NewLISP programming language

Table of Contents

Problem Statement

Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   and the program exits. A   conditional loop   may be used to repeat the guessing until the user is correct.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Guess the number step by step in the NewLISP programming language

Source code in the newlisp programming language

; guess-number.lsp
; oofoe 2012-01-19
; http://rosettacode.org/wiki/Guess_the_number

(seed (time-of-day)) ; Initialize random number generator from clock.
(setq number (+ 1 (rand 10)))

(println "I'm thinking of a number between 1 and 10. Can you guess it?")
(print   "Type in your guess and hit [enter]: ")
(while (!= number (int (read-line))) (print "Nope! Try again: "))
(println "Well guessed! Congratulations!")

(exit)


  

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