How to resolve the algorithm Guess the number step by step in the NewLISP programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Guess the number step by step in the NewLISP programming language
Table of Contents
Problem Statement
Write a program where the program chooses a number between 1 and 10. A player is then prompted to enter a guess. If the player guesses wrong, then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a "Well guessed!" message, and the program exits. A conditional loop may be used to repeat the guessing until the user is correct.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Guess the number step by step in the NewLISP programming language
Source code in the newlisp programming language
; guess-number.lsp
; oofoe 2012-01-19
; http://rosettacode.org/wiki/Guess_the_number
(seed (time-of-day)) ; Initialize random number generator from clock.
(setq number (+ 1 (rand 10)))
(println "I'm thinking of a number between 1 and 10. Can you guess it?")
(print "Type in your guess and hit [enter]: ")
(while (!= number (int (read-line))) (print "Nope! Try again: "))
(println "Well guessed! Congratulations!")
(exit)
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