How to resolve the algorithm Guess the number step by step in the XLISP programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Guess the number step by step in the XLISP programming language

Table of Contents

Problem Statement

Write a program where the program chooses a number between   1   and   10. A player is then prompted to enter a guess.   If the player guesses wrong,   then the prompt appears again until the guess is correct. When the player has made a successful guess the computer will issue a   "Well guessed!"   message,   and the program exits. A   conditional loop   may be used to repeat the guessing until the user is correct.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Guess the number step by step in the XLISP programming language

Source code in the xlisp programming language

(defun guessing-game ()
    (defun prompt ()
        (display "What is your guess? ")
        (define guess (read))
        (if (= guess n)
            (display "Well guessed!")
            (begin
                (display "No...")
                (newline)
                (prompt))))
    (define n (+ (random 10) 1))
    (display "I have thought of a number between 1 and 10. Try to guess it!")
    (newline)
    (prompt))


  

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