How to resolve the algorithm Hilbert curve step by step in the Haskell programming language
Published on 7 June 2024 03:52 AM
How to resolve the algorithm Hilbert curve step by step in the Haskell programming language
Table of Contents
Problem Statement
Produce a graphical or ASCII-art representation of a Hilbert curve of at least order 3.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Hilbert curve step by step in the Haskell programming language
The given Haskell code generates the Hilbert curve, a space-filling curve that visits every point in a given square grid. It also provides a function to convert the curve into an SVG image for visualization.
Here's a breakdown of the code:
Hilbert Curve Generation:
hilbertTree
function:- Generates a Hilbert curve as a binary tree.
- The input
n
specifies the order of the curve, and the output is a tree of characters representing the curve.
Hilbert Points Extraction:
hilbertPoints
function:- Extracts the (x, y) coordinates of the points comprising the Hilbert curve.
- The input is the side length
w
of the square grid, and the Hilbert tree generated byhilbertTree
. - The output is a list of coordinates.
Production Rule and Vectors:
rule
function:- Defines the production rule for the Hilbert curve as a string.
vectors
function:- Maps characters in the production rule to unit vectors representing the direction of the curve.
SVG Generation:
svgFromPoints
function:- Generates an SVG image from a list of points.
- The input is the width of the square grid and the list of points.
- The output is an SVG string representing the image.
Main Function:
- The
main
function:- Generates a Hilbert curve with an order of 6 and a side length of 1024.
- Calls the
hilbertPoints
function to extract coordinates. - Converts the points into an SVG image using the
svgFromPoints
function.
Example Usage:
- The code demonstrates the generation of a Hilbert curve of order 6 with a grid size of 1024 x 1024.
- The resulting SVG image is stored in a string and can be displayed using a web browser or other means.
Overall, this code provides a clear and concise implementation of the Hilbert curve generation algorithm in Haskell. It also includes a utility function for visualizing the curve as an SVG image.
Source code in the haskell programming language
import Data.Tree (Tree (..))
---------------------- HILBERT CURVE ---------------------
hilbertTree :: Int -> Tree Char
hilbertTree n
| 0 < n = iterate go seed !! pred n
| otherwise = seed
where
seed = Node 'a' []
go tree
| null xs = Node c (flip Node [] <$> rule c)
| otherwise = Node c (go <$> xs)
where
c = rootLabel tree
xs = subForest tree
hilbertPoints :: Int -> Tree Char -> [(Int, Int)]
hilbertPoints w = go r (r, r)
where
r = quot w 2
go r xy tree
| null xs = centres
| otherwise = concat $ zipWith (go d) centres xs
where
d = quot r 2
f g x = g xy + (d * g x)
centres =
((,) . f fst)
<*> f snd <$> vectors (rootLabel tree)
xs = subForest tree
--------------------- PRODUCTION RULE --------------------
rule :: Char -> String
rule c =
case c of
'a' -> "daab"
'b' -> "cbba"
'c' -> "bccd"
'd' -> "addc"
_ -> []
vectors :: Char -> [(Int, Int)]
vectors c =
case c of
'a' -> [(-1, 1), (-1, -1), (1, -1), (1, 1)]
'b' -> [(1, -1), (-1, -1), (-1, 1), (1, 1)]
'c' -> [(1, -1), (1, 1), (-1, 1), (-1, -1)]
'd' -> [(-1, 1), (1, 1), (1, -1), (-1, -1)]
_ -> []
--------------------------- TEST -------------------------
main :: IO ()
main = do
let w = 1024
putStrLn $ svgFromPoints w $ hilbertPoints w (hilbertTree 6)
svgFromPoints :: Int -> [(Int, Int)] -> String
svgFromPoints w xys =
let sw = show w
points =
(unwords . fmap (((<>) . show . fst) <*> ((' ' :) . show . snd))) xys
in unlines
[ "<svg xmlns=\"http://www.w3.org/2000/svg\"",
unwords
["width=\"512\" height=\"512\" viewBox=\"5 5", sw, sw, "\"> "],
"<path d=\"M" ++ points ++ "\" ",
"stroke-width=\"2\" stroke=\"red\" fill=\"transparent\"/>",
"</svg>"
]
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