How to resolve the algorithm Image noise step by step in the Julia programming language

Published on 22 June 2024 08:30 PM

How to resolve the algorithm Image noise step by step in the Julia programming language

Table of Contents

Problem Statement

Generate a random black and white   320x240   image continuously, showing FPS (frames per second).

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Image noise step by step in the Julia programming language

The provided Julia code is a program that generates an image of random black-and-white noise and displays it in a window. It also calculates and displays the frames per second (FPS) of the animation. Here's a detailed explanation of the code:

  1. Import Libraries:

    using Gtk, GtkUtilities

    This line imports the Gtk and GtkUtilities libraries, which are required for creating user interfaces in Julia using the GTK+ toolkit.

  2. randbw Function:

    function randbw(ctx, w, h)
       pic = zeros(Int64, w, h)
       for i in 1:length(pic)
           pic[i] = rand([1, 0])
       end
       copy!(ctx, pic)
    end

    The randbw function generates a random black-and-white image. It takes three arguments:

    • ctx: A GTK+ drawing context.
    • w: The width of the image.
    • h: The height of the image.

    It creates a matrix pic of integers with the specified dimensions, where each element can be either 1 (black) or 0 (white). It uses the rand function to randomly assign values to each element. Finally, it copies the pic matrix to the drawing context ctx.

  3. GUI Creation:

    const can = @GtkCanvas()
    const win = GtkWindow(can, "Image Noise", 320, 240)

    This code creates a GTK+ Canvas widget (can) and a GTK+ Window widget (win) to display the image. The canvas is placed inside the window, and the window is given a title of "Image Noise" and a size of 320x240 pixels.

  4. draw Function:

    @guarded draw(can) do widget
       ctx = getgc(can)
       h = height(can)
       w = width(can)
       randbw(ctx, w, h)
    end

    The draw function is a callback that is called whenever the canvas needs to be redrawn. It gets the drawing context (ctx), the height (h), and the width (w) of the canvas. It then calls the randbw function to generate a new random image and draw it onto the canvas.

  5. Displaying GUI:

    show(can)

    This line displays the canvas on the screen.

  6. Event Handling:

    const cond = Condition()
    endit(w) = notify(cond)
    signal_connect(endit, win, :destroy)

    This code sets up event handling for the window's :destroy signal (which is emitted when the window is closed). When the window is closed, it notifies a condition variable (cond) to break out of the main loop.

  7. Animation Loop:

    while true
       frames = 0
       t = time()
       for _ in 1:100
           draw(can)
           show(can)
           sleep(0.0001)
           frames += 1
       end
       fps = round(frames / (time() - t), digits=1)
       set_gtk_property!(win, :title, "Image Noise: $fps fps")
    end

    The program enters an infinite loop in which it continuously redraws the canvas 100 times and calculates the FPS based on the time it takes to redraw 100 frames. It updates the window title to display the current FPS.

  8. Exiting the Loop:

    wait(cond)

    This line waits for the condition variable (cond) to be notified, which happens when the window is closed. This breaks the main loop and terminates the program.

This program creates a simple animation of random black-and-white noise and displays the FPS of the animation in the window title. It uses the GTK+ toolkit for GUI creation and event handling, and it leverages Julia's high-performance computing capabilities for fast image generation.

Source code in the julia programming language

using Gtk, GtkUtilities

 function randbw(ctx, w, h)
    pic = zeros(Int64, w, h)
    for i in 1:length(pic)
        pic[i] = rand([1, 0])
    end
    copy!(ctx, pic)
end

const can = @GtkCanvas()
const win = GtkWindow(can, "Image Noise", 320, 240)

@guarded draw(can) do widget
    ctx = getgc(can)
    h = height(can)
    w = width(can)
    randbw(ctx, w, h)
end

show(can)
const cond = Condition()
endit(w) = notify(cond)
signal_connect(endit, win, :destroy)

while true
    frames = 0
    t = time()
    for _ in 1:100
        draw(can)
        show(can)
        sleep(0.0001)
        frames += 1
    end
    fps = round(frames / (time() - t), digits=1)
    set_gtk_property!(win, :title, "Image Noise: $fps fps")
end

wait(cond)


  

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