How to resolve the algorithm Image noise step by step in the Julia programming language
How to resolve the algorithm Image noise step by step in the Julia programming language
Table of Contents
Problem Statement
Generate a random black and white 320x240 image continuously, showing FPS (frames per second).
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Image noise step by step in the Julia programming language
The provided Julia code is a program that generates an image of random black-and-white noise and displays it in a window. It also calculates and displays the frames per second (FPS) of the animation. Here's a detailed explanation of the code:
-
Import Libraries:
using Gtk, GtkUtilities
This line imports the Gtk and GtkUtilities libraries, which are required for creating user interfaces in Julia using the GTK+ toolkit.
-
randbw
Function:function randbw(ctx, w, h) pic = zeros(Int64, w, h) for i in 1:length(pic) pic[i] = rand([1, 0]) end copy!(ctx, pic) end
The
randbw
function generates a random black-and-white image. It takes three arguments:ctx
: A GTK+ drawing context.w
: The width of the image.h
: The height of the image.
It creates a matrix
pic
of integers with the specified dimensions, where each element can be either 1 (black) or 0 (white). It uses therand
function to randomly assign values to each element. Finally, it copies thepic
matrix to the drawing contextctx
. -
GUI Creation:
const can = @GtkCanvas() const win = GtkWindow(can, "Image Noise", 320, 240)
This code creates a GTK+ Canvas widget (
can
) and a GTK+ Window widget (win
) to display the image. The canvas is placed inside the window, and the window is given a title of "Image Noise" and a size of 320x240 pixels. -
draw
Function:@guarded draw(can) do widget ctx = getgc(can) h = height(can) w = width(can) randbw(ctx, w, h) end
The
draw
function is a callback that is called whenever the canvas needs to be redrawn. It gets the drawing context (ctx
), the height (h
), and the width (w
) of the canvas. It then calls therandbw
function to generate a new random image and draw it onto the canvas. -
Displaying GUI:
show(can)
This line displays the canvas on the screen.
-
Event Handling:
const cond = Condition() endit(w) = notify(cond) signal_connect(endit, win, :destroy)
This code sets up event handling for the window's
:destroy
signal (which is emitted when the window is closed). When the window is closed, it notifies a condition variable (cond
) to break out of the main loop. -
Animation Loop:
while true frames = 0 t = time() for _ in 1:100 draw(can) show(can) sleep(0.0001) frames += 1 end fps = round(frames / (time() - t), digits=1) set_gtk_property!(win, :title, "Image Noise: $fps fps") end
The program enters an infinite loop in which it continuously redraws the canvas 100 times and calculates the FPS based on the time it takes to redraw 100 frames. It updates the window title to display the current FPS.
-
Exiting the Loop:
wait(cond)
This line waits for the condition variable (
cond
) to be notified, which happens when the window is closed. This breaks the main loop and terminates the program.
This program creates a simple animation of random black-and-white noise and displays the FPS of the animation in the window title. It uses the GTK+ toolkit for GUI creation and event handling, and it leverages Julia's high-performance computing capabilities for fast image generation.
Source code in the julia programming language
using Gtk, GtkUtilities
function randbw(ctx, w, h)
pic = zeros(Int64, w, h)
for i in 1:length(pic)
pic[i] = rand([1, 0])
end
copy!(ctx, pic)
end
const can = @GtkCanvas()
const win = GtkWindow(can, "Image Noise", 320, 240)
@guarded draw(can) do widget
ctx = getgc(can)
h = height(can)
w = width(can)
randbw(ctx, w, h)
end
show(can)
const cond = Condition()
endit(w) = notify(cond)
signal_connect(endit, win, :destroy)
while true
frames = 0
t = time()
for _ in 1:100
draw(can)
show(can)
sleep(0.0001)
frames += 1
end
fps = round(frames / (time() - t), digits=1)
set_gtk_property!(win, :title, "Image Noise: $fps fps")
end
wait(cond)
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