How to resolve the algorithm Inheritance/Single step by step in the JavaScript programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Inheritance/Single step by step in the JavaScript programming language

Table of Contents

Problem Statement

Inheritance is an operation of type algebra that creates a new type from one or several parent types. The obtained type is called derived type. It inherits some of the properties of its parent types. Usually inherited properties are:

The class of the new type is a   subclass   of the classes rooted in the parent types. When all (in certain sense) properties of the parents are preserved by the derived type,   it is said to be a Liskov subtype. When properties are preserved then the derived type is substitutable for its parents in all contexts.   Usually full substitutability is achievable only in some contexts.

Inheritance is

Some single inheritance languages usually allow multiple inheritance for certain abstract types, interfaces in particular. Inheritance can be considered as a relation parent-child. Parent types are sometimes called supertype, the derived ones are subtype.   This relation is transitive and reflexive. Types bound by the relation form a wp:Directed_acyclic_graph directed acyclic graph (ignoring reflexivity). With single inheritance it becomes a tree.

Show a tree of types which inherit from each other.

The tree should look like this:

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Inheritance/Single step by step in the JavaScript programming language

Overview:

This JavaScript code defines classes and objects using prototypal inheritance to create a hierarchy of animals.

Prototypal Inheritance:

In JavaScript, objects can inherit properties and methods from other objects. This is known as prototypal inheritance. When creating a new object, you can specify a prototype object from which the new object will inherit its properties and methods.

Animal Class:

  • The Animal function is a constructor function that defines the base animal class.
  • It can be used to create animal objects, but it does not define any properties or methods for them.

Dog and Cat Classes:

  • The Dog and Cat functions are constructor functions that define specific types of animals (dogs and cats).
  • They do not define any properties or methods directly, but they set their prototype property to inherit from the Animal class.

Collie and Lab Classes:

  • The Collie and Lab functions are constructor functions that define specific types of dogs (collies and labs).
  • They inherit from the Dog class, so they automatically have access to all the properties and methods of dogs.

speak Method:

  • The speak method is added to the Animal class prototype.
  • This means that all objects created from the Animal class, including dogs and cats, will inherit the speak method.
  • The speak method prints a message indicating the animal's sound.

Object Creation:

  • A Lab object named lab is created.
  • When lab.speak() is called, it calls the speak method inherited from the Animal prototype, resulting in the message, "an animal makes a sound."

Source code in the javascript programming language

function Animal() {
    // ...
}

function Dog() {
    // ...
}
Dog.prototype = new Animal();

function Cat() {
    // ...
}
Cat.prototype = new Animal();

function Collie() {
    // ...
}
Collie.prototype = new Dog();

function Lab() {
    // ...
}
Lab.prototype = new Dog();

Animal.prototype.speak = function() {print("an animal makes a sound")};

var lab = new Lab();
lab.speak();  // shows "an animal makes a sound"


  

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