How to resolve the algorithm Interactive programming (repl) step by step in the Raku programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Interactive programming (repl) step by step in the Raku programming language
Table of Contents
Problem Statement
Many language implementations come with an interactive mode. This is a command-line interpreter that reads lines from the user and evaluates these lines as statements or expressions. An interactive mode may also be known as a command mode, a read-eval-print loop (REPL), or a shell.
Show how to start this mode. Then, as a small example of its use, interactively create a function of two strings and a separator that returns the strings separated by two concatenated instances of the separator (the 3rd argument).
should return
This task is not about creating your own interactive mode.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Interactive programming (repl) step by step in the Raku programming language
Source code in the raku programming language
$ rakudo/perl6
> sub f($str1,$str2,$sep) { $str1~$sep x 2~$str2 };
f
> f("Rosetta","Code",":");
Rosetta::Code
>
You may also check:How to resolve the algorithm 99 bottles of beer step by step in the Picat programming language
You may also check:How to resolve the algorithm Sorting algorithms/Shell sort step by step in the C programming language
You may also check:How to resolve the algorithm Array concatenation step by step in the VBScript programming language
You may also check:How to resolve the algorithm Least common multiple step by step in the D programming language
You may also check:How to resolve the algorithm Enumerations step by step in the AmigaE programming language