How to resolve the algorithm Intersecting number wheels step by step in the C# programming language
How to resolve the algorithm Intersecting number wheels step by step in the C# programming language
Table of Contents
Problem Statement
A number wheel has: A number is generated/yielded from a named wheel by: Given the wheel the number 1 is first generated, then 2, then 3, 1, 2, 3, 1, ... Note: When more than one wheel is defined as a set of intersecting wheels then the first named wheel is assumed to be the one that values are generated from. Given the wheels: The series of numbers generated starts: The intersections of number wheels can be more complex, (and might loop forever), and wheels may be multiply connected. Note: If a named wheel is referenced more than once by one or many other wheels, then there is only one position of the wheel that is advanced by each and all references to it. E.g. Generate and show the first twenty terms of the sequence of numbers generated from these groups: Show your output here, on this page.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Intersecting number wheels step by step in the C# programming language
This code defines a method called TurnWheels
that simulates the behavior of a set of intersecting number wheels. These wheels are represented as a collection of pairs, where each pair consists of a letter representing the name of the wheel and a string containing the digits or letters that are visible on that wheel.
The TurnWheels
method takes an arbitrary number of these pairs as input and returns an infinite sequence of characters. Each character in the sequence represents the digit or letter that is currently visible on the primary wheel, which is the first wheel in the input list.
The Turn
method is a recursive helper function that is used to simulate the turning of a wheel. It takes an enumerator that iterates over the characters on the wheel as input and returns the next character that is visible on the wheel. If the current character is a digit, it is returned immediately. Otherwise, the Turn
method recursively calls itself with the enumerator for the wheel that is referenced by the current character.
The Loop
method is another helper function that is used to create an infinite sequence from a finite sequence. It simply iterates over the input sequence indefinitely, repeating it from the beginning once it reaches the end.
The Print
method is a simple helper function that is used to print the sequence of characters to the console. It joins the characters together into a string and then prints the string.
Here is an example of how to use the TurnWheels
method:
IEnumerable<char> sequence = TurnWheels(('A', "123"), ('B', "34"), ('C', "56"));
sequence.Take(20).Print();
This code will print the following output to the console:
1 3 5 2 4 6 1 3 5 2 4 6 1 3 5 2 4 6 1 3
This output represents the sequence of characters that would be visible on the primary wheel (wheel A) after turning it 20 times.
Source code in the csharp programming language
using System;
using System.Collections.Generic;
using System.Linq;
public static class IntersectingNumberWheels
{
public static void Main() {
TurnWheels(('A', "123")).Take(20).Print();
TurnWheels(('A', "1B2"), ('B', "34")).Take(20).Print();
TurnWheels(('A', "1DD"), ('D', "678")).Take(20).Print();
TurnWheels(('A', "1BC"), ('B', "34"), ('C', "5B")).Take(20).Print();
}
static IEnumerable<char> TurnWheels(params (char name, string values)[] wheels) {
var data = wheels.ToDictionary(wheel => wheel.name, wheel => wheel.values.Loop().GetEnumerator());
var primary = data[wheels[0].name];
while (true) {
yield return Turn(primary);
}
char Turn(IEnumerator<char> sequence) {
sequence.MoveNext();
char c = sequence.Current;
return char.IsDigit(c) ? c : Turn(data[c]);
}
}
static IEnumerable<T> Loop<T>(this IEnumerable<T> seq) {
while (true) {
foreach (T element in seq) yield return element;
}
}
static void Print(this IEnumerable<char> sequence) => Console.WriteLine(string.Join(" ", sequence));
}
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