How to resolve the algorithm Intersecting number wheels step by step in the Phix programming language
How to resolve the algorithm Intersecting number wheels step by step in the Phix programming language
Table of Contents
Problem Statement
A number wheel has: A number is generated/yielded from a named wheel by: Given the wheel the number 1 is first generated, then 2, then 3, 1, 2, 3, 1, ... Note: When more than one wheel is defined as a set of intersecting wheels then the first named wheel is assumed to be the one that values are generated from. Given the wheels: The series of numbers generated starts: The intersections of number wheels can be more complex, (and might loop forever), and wheels may be multiply connected. Note: If a named wheel is referenced more than once by one or many other wheels, then there is only one position of the wheel that is advanced by each and all references to it. E.g. Generate and show the first twenty terms of the sequence of numbers generated from these groups: Show your output here, on this page.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Intersecting number wheels step by step in the Phix programming language
Source code in the phix programming language
You may also check:How to resolve the algorithm Median filter step by step in the Perl programming language
You may also check:How to resolve the algorithm Cartesian product of two or more lists step by step in the FreeBASIC programming language
You may also check:How to resolve the algorithm Range expansion step by step in the Go programming language
You may also check:How to resolve the algorithm Factorial step by step in the K programming language
You may also check:How to resolve the algorithm Miller–Rabin primality test step by step in the D programming language