How to resolve the algorithm Joystick position step by step in the C programming language

Published on 7 June 2024 03:52 AM
#C

How to resolve the algorithm Joystick position step by step in the C programming language

Table of Contents

Problem Statement

The task is to determine the joystick position and represent this on the display via a crosshair. For a centred joystick, the crosshair should appear in the centre of the screen. If the joystick is pushed left or right, then the cross hair should move left or right according to the extent that the joystick is pushed. If the joystick is pushed forward or pulled back, then the crosshair should move up or down according to the extent that that joystick is pushed or pulled. The edges of the display represent maximum extents for joystick movement. For example, a joystick pushed fully forward would raise the crosshair to the top centre of the screen. A joystick pulled backwards and to the right would move the crosshair to the bottom right of the screen (except for a small area reserved to show joystick status). Implementations can use a graphical display method to produce the crosshair, or alternatively represent the crosshair using a plus symbol on a terminal, and move the plus symbol position according to the joystick. The bottom part of the display can hide or show an alphanumeric sequence to represent the buttons pressed. For example, if pushbuttons 1,4 and 10 are depressed, we could display "1 4 A". The implemented code should continue to redraw the crosshair according to the joystick position and show the current pushbutton statuses until the task is terminated. Digital joysticks that produce no extent data, should have their position indicated as full extent movement of the crosshair. For the purpose of this task, we assume that the joystick is calibrated and that the first joystick is being used. The task implementer could at their option provide a solution that includes a joystick selection facility, enabling the user to choose which joystick is to be used for this task.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Joystick position step by step in the C programming language

1. Header Files and Macros:

  • stdio.h and stdlib.h are included for standard input/output and utility functions.
  • Macros UP, DOWN, LEFT, RIGHT, and HOME define ASCII art for different actions (up, down, left, right, and home).

2. clear() Function:

  • This function clears the console screen by printing multiple newlines.

3. main() Function:

  • clear() is called to clear the console.
  • The terminal is set to "raw" mode (stty raw) to enable non-canonical input handling.
  • A welcome message and instructions are printed along with the "home" ASCII art.
  • getch() is used to get a single character from the user without waiting for the Enter key.

4. Input Handling Loop:

  • A loop continues until the user enters the spacebar key (' ').
  • Inside the loop:
    • The getch() function is used to get a character.
    • The clear() function is called to clear the console.
    • Based on the character entered, one of the ASCII art macros is printed:
      • 'a' for LEFT
      • 'd' for RIGHT
      • 'w' for UP
      • 's' for DOWN
      • ' ' for HOME
    • The welcome message and instructions are printed again.

5. Exit and Terminal Cleanup:

  • When the spacebar is pressed, the loop exits.
  • The terminal is returned to "cooked" mode (stty cooked).
  • The console is cleared using system("clear").

Source code in the c programming language

#include <stdio.h>
#include <stdlib.h>

void clear() {
	for(int n = 0;n < 10; n++) {
		printf("\r\n\r\n\r\n\r\n\r\n\r\n\r\n\r\r\n\r\n\r\n");
	}
}

#define UP    "00^00\r\n00|00\r\n00000\r\n"
#define DOWN  "00000\r\n00|00\r\n00v00\r\n"
#define LEFT  "00000\r\n<--00\r\n00000\r\n"
#define RIGHT "00000\r\n00-->\r\n00000\r\n"
#define HOME  "00000\r\n00+00\r\n00000\r\n"

int main() {
	clear();
	system("stty raw");

	printf(HOME);
	printf("space to exit; wasd to move\r\n");
	char c = 1;

	while(c) {
		c = getc(stdin);
		clear();

		switch (c)
		{
			case 'a':
				printf(LEFT);
				break;
			case 'd':
				printf(RIGHT);
				break;
			case 'w':
				printf(UP);
				break;
			case 's':
				printf(DOWN);
				break;
			case ' ':
				c = 0;
				break;
			default:
				printf(HOME);
		};

		printf("space to exit; wasd key to move\r\n");
	}

	system("stty cooked");
	system("clear"); 
	return 1;
}


  

You may also check:How to resolve the algorithm Case-sensitivity of identifiers step by step in the Dart programming language
You may also check:How to resolve the algorithm 99 bottles of beer step by step in the FOCAL programming language
You may also check:How to resolve the algorithm Perfect totient numbers step by step in the Scala programming language
You may also check:How to resolve the algorithm Array length step by step in the Prolog programming language
You may also check:How to resolve the algorithm Roman numerals/Encode step by step in the OCaml programming language