How to resolve the algorithm Knight's tour step by step in the Elm programming language
How to resolve the algorithm Knight's tour step by step in the Elm programming language
Table of Contents
Problem Statement
Problem: you have a standard 8x8 chessboard, empty but for a single knight on some square. Your task is to emit a series of legal knight moves that result in the knight visiting every square on the chessboard exactly once. Note that it is not a requirement that the tour be "closed"; that is, the knight need not end within a single move of its start position. Input and output may be textual or graphical, according to the conventions of the programming environment. If textual, squares should be indicated in algebraic notation. The output should indicate the order in which the knight visits the squares, starting with the initial position. The form of the output may be a diagram of the board with the squares numbered according to visitation sequence, or a textual list of algebraic coordinates in order, or even an actual animation of the knight moving around the chessboard. Input: starting square Output: move sequence
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Knight's tour step by step in the Elm programming language
Source code in the elm programming language
module Main exposing (main)
import Browser exposing (element)
import Html as H
import Html.Attributes as HA
import List exposing (filter, head, length, map, map2, member, tail)
import List.Extra exposing (andThen, minimumBy)
import String exposing (join)
import Svg exposing (g, line, rect, svg)
import Svg.Attributes exposing (fill, height, style, version, viewBox, width, x, x1, x2, y, y1, y2)
import Svg.Events exposing (onClick)
import Time exposing (every)
import Tuple
type alias Cell =
( Int, Int )
type alias BoardSize =
( Int, Int )
type alias Model =
{ path : List Cell
, board : List Cell
, pause_ms : Float
, size : BoardSize
}
type Msg
= Tick Time.Posix
| SetStart Cell
| SetSize BoardSize
| SetPause Float
boardsize_width: BoardSize -> Int
boardsize_width bs =
Tuple.second bs
boardsize_height: BoardSize -> Int
boardsize_height bs =
Tuple.first bs
boardsize_dec: Int -> Int
boardsize_dec n =
let
minimum_size = 3
in
if n <= minimum_size then
minimum_size
else
n - 1
boardsize_inc: Int -> Int
boardsize_inc n =
let
maximum_size = 40
in
if n >= maximum_size then
maximum_size
else
n + 1
pause_inc: Float -> Float
pause_inc n =
n + 10
-- decreasing pause time (ms) increases speed
pause_dec: Float -> Float
pause_dec n =
let
minimum_pause = 0
in
if n <= minimum_pause then
minimum_pause
else
n - 10
board_init : BoardSize -> List Cell
board_init board_size =
List.range 0 (boardsize_height board_size - 1)
|> andThen
(\r ->
List.range 0 (boardsize_width board_size - 1)
|> andThen
(\c ->
[ ( r, c ) ]
)
)
nextMoves : Model -> Cell -> List Cell
nextMoves model ( stRow, stCol ) =
let
c =
[ 1, 2, -1, -2 ]
km =
c
|> andThen
(\cRow ->
c
|> andThen
(\cCol ->
if abs cRow == abs cCol then
[]
else
[ ( cRow, cCol ) ]
)
)
jumps =
List.map (\( kmRow, kmCol ) -> ( kmRow + stRow, kmCol + stCol )) km
in
List.filter (\j -> List.member j model.board && not (List.member j model.path)) jumps
bestMove : Model -> Maybe Cell
bestMove model =
case List.head model.path of
Just mph ->
minimumBy (List.length << nextMoves model) (nextMoves model mph)
_ ->
Nothing
-- Initialize the application - https://guide.elm-lang.org/effects/
init : () -> ( Model, Cmd Msg )
init _ =
let
-- Initial board height and width
initial_size =
8
-- Initial chess board
initial_board =
board_init (initial_size, initial_size)
initial_path =
[]
initial_pause =
10
in
( Model initial_path initial_board initial_pause (initial_size, initial_size), Cmd.none )
-- View the model - https://guide.elm-lang.org/effects/
view : Model -> H.Html Msg
view model =
let
showChecker row col =
rect
[ x <| String.fromInt col
, y <| String.fromInt row
, width "1"
, height "1"
, fill <|
if modBy 2 (row + col) == 0 then
"blue"
else
"grey"
, onClick <| SetStart ( row, col )
]
[]
showMove ( row0, col0 ) ( row1, col1 ) =
line
[ x1 <| String.fromFloat (toFloat col0 + 0.5)
, y1 <| String.fromFloat (toFloat row0 + 0.5)
, x2 <| String.fromFloat (toFloat col1 + 0.5)
, y2 <| String.fromFloat (toFloat row1 + 0.5)
, style "stroke:yellow;stroke-width:0.05"
]
[]
render mdl =
let
checkers =
mdl.board
|> andThen
(\( r, c ) ->
[ showChecker r c ]
)
moves =
case List.tail mdl.path of
Nothing ->
[]
Just tl ->
List.map2 showMove mdl.path tl
in
checkers ++ moves
unvisited =
length model.board - length model.path
center =
[ HA.style "text-align" "center" ]
table =
[ HA.style "text-align" "center", HA.style "display" "table", HA.style "width" "auto", HA.style "margin" "auto" ]
table_row =
[ HA.style "display" "table-row", HA.style "width" "auto" ]
table_cell =
[ HA.style "display" "table-cell", HA.style "width" "auto", HA.style "padding" "1px 3px" ]
rows =
boardsize_height model.size
cols =
boardsize_width model.size
in
H.div
[]
[ H.h1 center [ H.text "Knight's Tour" ]
-- controls
, H.div
table
[ H.div -- labels
table_row
[ H.div
table_cell
[ H.text "Rows"]
, H.div
table_cell
[ H.text "Columns"]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.text "Pause (ms)"]
]
, H.div
table_row
[ H.div -- Increase
table_cell
[ H.button [onClick <| SetSize ( boardsize_inc rows, cols )] [ H.text "▲"] ]
, H.div
table_cell
[ H.button [onClick <| SetSize ( rows, boardsize_inc cols )] [ H.text "▲"] ]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.button [onClick <| SetPause ( pause_inc model.pause_ms )] [ H.text "▲"] ]
]
, H.div
table_row
[ H.div -- Value
table_cell
[ H.text <| String.fromInt rows ]
, H.div
table_cell
[ H.text <| String.fromInt cols]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.text <| String.fromFloat model.pause_ms]
]
, H.div
table_row
[ H.div -- Decrease
table_cell
[ H.button [onClick <| SetSize ( boardsize_dec rows, cols )] [ H.text "▼"] ]
, H.div
table_cell
[ H.button [onClick <| SetSize ( rows, boardsize_dec cols )] [ H.text "▼"] ]
, H.div
table_cell
[ H.text ""]
, H.div
table_cell
[ H.button [onClick <| SetPause ( pause_dec model.pause_ms )] [ H.text "▼"] ]
]
]
, H.h2 center [ H.text "(pick a square)" ]
, H.div -- chess board
center
[ svg
[ version "1.1"
, width (String.fromInt (25 * cols))
, height (String.fromInt (25 * rows))
, viewBox
(join " "
[ String.fromInt 0
, String.fromInt 0
, String.fromInt cols
, String.fromInt rows
]
)
]
[ g [] <| render model ]
]
, H.h3 center [ H.text <| "Unvisited count : " ++ String.fromInt unvisited ]
]
-- Update the model - https://guide.elm-lang.org/effects/
update : Msg -> Model -> ( Model, Cmd Msg )
update msg model =
let
mo =
case msg of
SetPause pause ->
{ model | pause_ms = pause }
SetSize board_size ->
{ model | board = board_init board_size, path = [], size = board_size }
SetStart start ->
{ model | path = [ start ] }
Tick _ ->
case model.path of
[] ->
model
_ ->
case bestMove model of
Nothing ->
model
Just best ->
{ model | path = best :: model.path }
in
( mo, Cmd.none )
-- Subscribe to https://guide.elm-lang.org/effects/
subscriptions : Model -> Sub Msg
subscriptions model =
Time.every model.pause_ms Tick
-- Application entry point
main: Program () Model Msg
main =
element -- https://package.elm-lang.org/packages/elm/browser/latest/Browser#element
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
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