How to resolve the algorithm Langton's ant step by step in the Elm programming language
How to resolve the algorithm Langton's ant step by step in the Elm programming language
Table of Contents
Problem Statement
Langton's ant is a cellular automaton that models an ant sitting on a plane of cells, all of which are white initially, the ant facing in one of four directions.
Each cell can either be black or white.
The ant moves according to the color of the cell it is currently sitting in, with the following rules:
This rather simple ruleset leads to an initially chaotic movement pattern, and after about 10000 steps, a cycle appears where the ant moves steadily away from the starting location in a diagonal corridor about 10 cells wide.
Conceptually the ant can then walk infinitely far away.
Start the ant near the center of a 100x100 field of cells, which is about big enough to contain the initial chaotic part of the movement. Follow the movement rules for the ant, terminate when it moves out of the region, and show the cell colors it leaves behind.
The problem has received some analysis; for more details, please take a look at the Wikipedia article (a link is below)..
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Langton's ant step by step in the Elm programming language
Source code in the elm programming language
import Maybe as M
import Matrix
import Time exposing (Time, every, second)
import List exposing (..)
import String exposing (join)
import Html exposing (div, h1, text)
import Html.App exposing (program)
import Svg
import Svg.Attributes exposing (version, viewBox, cx, cy, r, x, y, x1, y1, x2, y2, fill,style, width, height, preserveAspectRatio)
w = 700
h = 700
dt = 0.0001
type Direction = North | West | South | East
type alias Model =
{ rows : Int
, cols : Int
, boxes : Matrix.Matrix Bool
, location : Matrix.Location
, direction : Direction
}
initModel : Int -> Int -> Model
initModel cols rows =
{ rows = rows
, cols = cols
, boxes = Matrix.matrix rows cols (\location -> False)
, location = (rows//2,cols//2)
, direction = North
}
view model =
let
borderLineStyle = style "stroke:black;stroke-width:0.3"
x1Min = x1 <| toString 0
y1Min = y1 <| toString 0
x1Max = x1 <| toString model.cols
y1Max = y1 <| toString model.rows
x2Min = x2 <| toString 0
y2Min = y2 <| toString 0
x2Max = x2 <| toString model.cols
y2Max = y2 <| toString model.rows
borders = [ Svg.line [ x1Min, y1Min, x2Max, y2Min, borderLineStyle ] []
, Svg.line [ x1Max, y1Min, x2Max, y2Max, borderLineStyle ] []
, Svg.line [ x1Max, y1Max, x2Min, y2Max, borderLineStyle ] []
, Svg.line [ x1Min, y1Max, x2Min, y2Min, borderLineStyle ] []
]
circleInBox (row,col) color =
Svg.circle [ r "0.25"
, fill (color)
, cx (toString (toFloat col + 0.5))
, cy (toString (toFloat row + 0.5))
] []
showUnvisited location box =
if box then [circleInBox location "black" ]
else []
unvisited = model.boxes
|> Matrix.mapWithLocation showUnvisited
|> Matrix.flatten
|> concat
maze = [ Svg.g [] <| borders ++ unvisited ]
in
div
[]
[ h1 [] [text "Langton's Ant"]
, Svg.svg
[ version "1.1"
, width (toString w)
, height (toString h)
, viewBox (join " "
[ 0 |> toString
, 0 |> toString
, model.cols |> toString
, model.rows |> toString ])
]
maze
]
updateModel : Model -> Model
updateModel model =
let current = model.location
inBox = snd current >= 0 && snd current < model.cols
&& fst current >= 0 && fst current < model.rows
in if not inBox then
model
else
let currentValue = Matrix.get current model.boxes |> M.withDefault False
dir = case (model.direction, currentValue) of
(North, True) -> East
(East, True) -> South
(South, True) -> West
(West, True) -> North
(North, False) -> West
(East, False) -> North
(South, False) -> East
(West, False) -> South
next = case dir of
North -> (fst current+1, snd current)
South -> (fst current-1, snd current)
East -> (fst current, snd current+1)
West -> (fst current, snd current-1)
boxes = Matrix.set current (not currentValue) model.boxes
in {model | boxes=boxes, location=next, direction=dir}
type Msg = Tick Time
subscriptions model = every (dt * second) Tick
main =
let
update msg model = (updateModel model, Cmd.none)
init = (initModel 100 100 , Cmd.none)
in program
{ init = init
, view = view
, update = update
, subscriptions = subscriptions
}
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