How to resolve the algorithm Ludic numbers step by step in the 11l programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Ludic numbers step by step in the 11l programming language
Table of Contents
Problem Statement
Ludic numbers are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers. The first ludic number is 1. To generate succeeding ludic numbers create an array of increasing integers starting from 2. (Loop)
Show all triplets of ludic numbers < 250.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Ludic numbers step by step in the 11l programming language
Source code in the 11l programming language
F ludic(nmax = 100000)
V r = [1]
V lst = Array(2..nmax)
L !lst.empty
r.append(lst[0])
[Int] newlst
V step = lst[0]
L(i) 0 .< lst.len
I i % step != 0
newlst.append(lst[i])
lst = newlst
R r
V ludics = ludic()
print(‘First 25 ludic primes:’)
print(ludics[0.<25])
print("\nThere are #. ludic numbers <= 1000".format(sum(ludics.filter(l -> l <= 1000).map(l -> 1))))
print("\n2000'th..2005'th ludic primes:")
print(ludics[2000 - 1 .. 2004])
V n = 250
V triplets = ludics.filter(x -> x + 6 < :n &
x + 2 C :ludics &
x + 6 C :ludics).map(x -> (x, x + 2, x + 6))
print("\nThere are #. triplets less than #.:\n #.".format(triplets.len, n, triplets))
You may also check:How to resolve the algorithm Averages/Mode step by step in the MATLAB programming language
You may also check:How to resolve the algorithm Quine step by step in the NASM programming language
You may also check:How to resolve the algorithm Nested function step by step in the Ruby programming language
You may also check:How to resolve the algorithm Rename a file step by step in the MUMPS programming language
You may also check:How to resolve the algorithm Rename a file step by step in the HicEst programming language