How to resolve the algorithm Ludic numbers step by step in the Quackery programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Ludic numbers step by step in the Quackery programming language

Table of Contents

Problem Statement

Ludic numbers   are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers. The first ludic number is   1. To generate succeeding ludic numbers create an array of increasing integers starting from   2. (Loop)

Show all triplets of ludic numbers < 250.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Ludic numbers step by step in the Quackery programming language

Source code in the quackery programming language

  [ 0 over of
    swap times
      [ i 1+ swap i poke ]
    1 split
    [ dup 0 peek
      rot over join unrot
      over size over > while
      1 - temp put
      [] swap
      [ behead drop
        temp share split
        dip join
        dup [] = until ]
      drop temp release
      again ]
      drop behead drop join ] is ludic ( n --> [ )

  999 ludic
  say "First 25 ludic numbers: "
  dup 25 split drop echo
  cr cr
  say "There are "
  size echo
  say " ludic numbers less than 1000."
  cr cr
  25000 ludic
  say "Ludic numbers 2000 to 2005: "
  1999 split nip 6 split drop echo

  

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