How to resolve the algorithm Ludic numbers step by step in the Quackery programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Ludic numbers step by step in the Quackery programming language
Table of Contents
Problem Statement
Ludic numbers are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers. The first ludic number is 1. To generate succeeding ludic numbers create an array of increasing integers starting from 2. (Loop)
Show all triplets of ludic numbers < 250.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Ludic numbers step by step in the Quackery programming language
Source code in the quackery programming language
[ 0 over of
swap times
[ i 1+ swap i poke ]
1 split
[ dup 0 peek
rot over join unrot
over size over > while
1 - temp put
[] swap
[ behead drop
temp share split
dip join
dup [] = until ]
drop temp release
again ]
drop behead drop join ] is ludic ( n --> [ )
999 ludic
say "First 25 ludic numbers: "
dup 25 split drop echo
cr cr
say "There are "
size echo
say " ludic numbers less than 1000."
cr cr
25000 ludic
say "Ludic numbers 2000 to 2005: "
1999 split nip 6 split drop echo
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