How to resolve the algorithm Ludic numbers step by step in the Ruby programming language

Published on 12 May 2024 09:40 PM

How to resolve the algorithm Ludic numbers step by step in the Ruby programming language

Table of Contents

Problem Statement

Ludic numbers   are related to prime numbers as they are generated by a sieve quite like the Sieve of Eratosthenes is used to generate prime numbers. The first ludic number is   1. To generate succeeding ludic numbers create an array of increasing integers starting from   2. (Loop)

Show all triplets of ludic numbers < 250.

Let's start with the solution:

Step by Step solution about How to resolve the algorithm Ludic numbers step by step in the Ruby programming language

The provided Ruby code snippet implements a generator for the Ludic sequence, a sequence of positive integers that are not divisible by any integer other than 1 and themselves.

Here's a detailed explanation of the code:

  1. ludic Method:

    • This method defines an enumerator using Enumerator.new. An enumerator is an object that generates a sequence of values lazily, meaning it produces the next value only when it's requested.
    • The enumerator starts by yielding the number 1.
    • It then initializes an array called ary with the numbers from 2 to the specified nmax (which defaults to 100,000).
    • It enters a loop that continues until ary is empty:
      • It yields the first element of ary and assigns it to the variable n.
      • It iterates through the elements of ary using the step method with a step size of n. For each element at index i, it sets it to nil. This effectively marks these elements as "not prime" in the context of the Ludic sequence.
      • It then compacts ary to remove all nil elements, effectively removing the non-prime numbers.
    • Once ary is empty, the loop exits.
  2. Enumerator Usage:

    • puts "First 25 Ludic numbers:": This line prints the first 25 Ludic numbers by calling ludic.first(25) and converting the returned enumerator to a string using to_s.
    • puts "Ludics below 1000:": This line counts the number of Ludic numbers below 1000 by calling ludic(1000).count.
    • puts "Ludic numbers 2000 to 2005:": This line prints the last six Ludic numbers between 2000 and 2005 by calling ludic.first(2005).last(6) and converting the enumerator to a string.
    • ludics = ludic(250).to_a: This line generates an array of the first 250 Ludic numbers by calling ludic(250) and converting the enumerator to an array using to_a.
    • puts "Ludic triples below 250:": This line prints the triples of Ludic numbers that are separated by 2 and 6. It does this by using the select method to filter the ludics array for triples where:
      • ludics.include?(x+2): The Ludic number incremented by 2 is also in the array.
      • ludics.include?(x+6): The Ludic number incremented by 6 is also in the array.
    • map{|x| [x, x+2, x+6]}: This part transforms each found triple into an array of the three Ludic numbers.
    • to_s: Finally, it converts the enumerator of triples to a string for printing.

Source code in the ruby programming language

def ludic(nmax=100000)
  Enumerator.new do |y|
    y << 1
    ary = *2..nmax
    until ary.empty?
      y << (n = ary.first)
      (0...ary.size).step(n){|i| ary[i] = nil}
      ary.compact!
    end
  end
end

puts "First 25 Ludic numbers:", ludic.first(25).to_s

puts "Ludics below 1000:", ludic(1000).count

puts "Ludic numbers 2000 to 2005:", ludic.first(2005).last(6).to_s

ludics = ludic(250).to_a
puts "Ludic triples below 250:",
     ludics.select{|x| ludics.include?(x+2) and ludics.include?(x+6)}.map{|x| [x, x+2, x+6]}.to_s


  

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