How to resolve the algorithm Mad Libs step by step in the Sidef programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Mad Libs step by step in the Sidef programming language
Table of Contents
Problem Statement
Mad Libs is a phrasal template word game where one player prompts another for a list of words to substitute for blanks in a story, usually with funny results.
Write a program to create a Mad Libs like story. The program should read an arbitrary multiline story from input. The story will be terminated with a blank line. Then, find each replacement to be made within the story, ask the user for a word to replace it with, and make all the replacements. Stop when there are none left and print the final story.
The input should be an arbitrary story in the form:
Given this example, it should then ask for a name, a he or she and a noun (
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Mad Libs step by step in the Sidef programming language
Source code in the sidef programming language
var story = ARGF.slurp;
var blanks = Hash.new;
while (var m = /<(.*?)>/.gmatch(story)) {
blanks.append(m[0]);
}
blanks.keys.sort.each { |blank|
var replacement = Sys.scanln("#{blank}: ");
blanks{blank} = replacement;
}
print story.gsub(/<(.*?)>/, {|s1| blanks{s1} });
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