How to resolve the algorithm Mayan numerals step by step in the AutoHotkey programming language
How to resolve the algorithm Mayan numerals step by step in the AutoHotkey programming language
Table of Contents
Problem Statement
Present numbers using the Mayan numbering system (displaying the Mayan numerals in a cartouche).
Normally, Mayan numbers are written vertically (top─to─bottom) with the most significant numeral at the top (in the sense that decimal numbers are written left─to─right with the most significant digit at the left). This task will be using a left─to─right (horizontal) format, mostly for familiarity and readability, and to conserve screen space (when showing the output) on this task page.
Mayan numerals (a base─20 "digit" or glyph) are written in two orientations, this task will be using the "vertical" format (as displayed below). Using the vertical format makes it much easier to draw/construct the Mayan numerals (glyphs) with simple dots (.) and hyphen (-); (however, round bullets (•) and long dashes (─) make a better presentation on Rosetta Code).
Furthermore, each Mayan numeral (for this task) is to be displayed as a cartouche (enclosed in a box) to make it easier to parse (read); the box may be drawn with any suitable (ASCII or Unicode) characters that are presentable/visible in all web browsers.
Mayan numerals (glyphs) were added to the Unicode Standard in June of 2018 (this corresponds with version 11.0). But since most web browsers don't support them at this time, this Rosetta Code task will be constructing the glyphs with "simple" characters and/or ASCII art.
The Mayan numbering system has the concept of zero, and should be shown by a glyph that represents an upside─down (sea) shell, or an egg. The Greek letter theta (Θ) can be used (which more─or─less, looks like an egg). A commercial at symbol (@) could make a poor substitute.
The Mayan numbering system is a [vigesimal (base 20)] positional numeral system.
Note that the Mayan numeral 13 in horizontal format would be shown as:
Other forms of cartouches (boxes) can be used for this task.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Mayan numerals step by step in the AutoHotkey programming language
Source code in the autohotkey programming language
MayanNumerals(num){
pwr:=1, obj:=[], grid:=[]
while (num // 20**pwr)
pwr++
while --pwr
{
obj.Push(num // 20**pwr)
num := Mod(num, 20**pwr)
}
obj.Push(num)
cols := obj.count()
loop % cols
{
c := A_Index
loop 4
grid[c, A_Index] := " "
grid[c, 4] := " Θ "
}
for i, v in obj
{
j := 5
loop % v//5
{
j := 5 - A_Index
grid[i, j] := "————"
}
rem := ""
loop % Mod(v, 5)
rem .= "●"
rem := rem = "●" ? " ● " : rem = "●●" ? " ●● " : rem = "●●●" ? "●●● " : rem
if Mod(v, 5)
grid[i, j-1] := rem
}
return grid2table(grid, cols)
}
grid2table(grid, cols){
loop, % cols-1
topRow .= "════╦", bottomRow .= "════╩"
topRow := "╔" topRow "════╗"
bottomRow := "╚" bottomRow "════╝"
loop % 4
{
r := A_Index
loop % cols
result .= "║" grid[A_Index, r]
result .= "║`n"
}
result := topRow "`n" result . bottomRow
return % result
}
for i, n in [4005, 8017, 326205, 886205, 194481]
{
x := MayanNumerals(n)
Gui, Font, S12, Consolas
Gui, Add, Text, , % n
Gui, Add, Text, y+0, % x
Gui, Show, y100
MsgBox, 262180, , continue with next number?
IfMsgBox, No
ExitApp
Gui, Destroy
}
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