How to resolve the algorithm Maze generation step by step in the AutoHotkey programming language
Published on 12 May 2024 09:40 PM
How to resolve the algorithm Maze generation step by step in the AutoHotkey programming language
Table of Contents
Problem Statement
Generate and show a maze, using the simple Depth-first search algorithm.
Let's start with the solution:
Step by Step solution about How to resolve the algorithm Maze generation step by step in the AutoHotkey programming language
Source code in the autohotkey programming language
; Initially build the board
Width := 11
Height := 8
Loop % height*2+1
{
Outer := A_Index
Loop % Width
maze .= Outer & 1 ? "+-" : "|0"
maze .= (Outer & 1 ? "+" : "|") "`n"
}
StringTrimRight, maze, maze, 1 ; removes trailing newline
Clipboard := Walk(maze)
Walk(S, x=0, y=0){
If !x{ ; --Start at a random cell...
StringReplace, junk, S, `n,,UseErrorLevel ; Calculate rows
Random, y, 1, ErrorLevel//2
Random, x, 1, InStr(S, "`n")//2-1 ; Calculate height
}
; --Obtain a list of its neighbors...
neighbors := x "," y+1 "`n" x "," y-1 "`n" x+1 "," y "`n" x-1 "," y
; --Randomize the list...
Sort neighbors, random
; --Then for each neighbor...
Loop Parse, neighbors, `n
{
pC := InStr(A_LoopField, ","), x2 := SubStr(A_LoopField, 1, pC-1), y2 := SubStr(A_LoopField, pC+1)
; If it has not been visited...
If GetChar(S, 2*x2, 2*y2) = "0"{
; Mark it as visited...
S := ChangeChar(s, 2*x2, 2*y2, " ")
; Remove the wall between this cell and the neighbor...
S := ChangeChar(S, x+x2, y+y2, " ")
; Then recurse with the neighbor as the current cell
S := Walk(S, x2, y2)
}
}
return S
}
; Change a character in a string using x and y coordinates
ChangeChar(s, x, y, c){
Loop Parse, s, `n
{
If (A_Index = Y)
Loop Parse, A_LoopField
If (A_Index = x)
out .= c
Else out .= A_LoopField
Else out .= A_LoopField
out .= "`n"
}
StringTrimRight, out, out, 1
return out
}
; retrieve a character in a string using x and y coordinates
GetChar(s, x, y, n=1){
x*=n, y*=n
Loop Parse, s, `n
If (A_Index = Y)
return SubStr(A_LoopField, x, 1)
}
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